Auxiliary Client Interaction Pages for Live Broadcast Participation

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Solution Overview

Problem

Existing online real-time interaction entertainment products lack intuitive interaction forms, limiting audience participation and engagement in live broadcasts.

Innovation Solution

Implementing interaction pages on auxiliary devices for audience clients, allowing users to perform operations which are then reflected on the main client device, enhancing participation through direct user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional text-based interaction forms are used in live broadcasts, then system complexity is kept simple, but user engagement and participation depth are limited

Engineering Contradiction:
Improveinteraction form diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the interaction process into distinct segments: auxiliary clients handle game operations while main clients handle content display. This segmentation allows complex interaction capabilities to be added without overwhelming the main broadcast system, resolving the contradiction between interaction diversity and system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Auxiliary clients serve as intermediary devices between users and the main broadcast system. These intermediaries handle the complexity of game operations and interactions, allowing the main client to remain relatively simple while still providing diverse interaction forms through the auxiliary devices

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If auxiliary interaction devices are deployed for audience participation, then user engagement and participation level increase, but device complexity and system resource requirements increase

Engineering Contradiction:
Improveuser participation levelVSAvoidsystem resource requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments functionality between auxiliary clients (game operations) and main clients (content consumption). This allows users to participate actively through simple auxiliary devices without requiring them to manage complex systems, while still achieving high participation levels

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The auxiliary clients are designed to be multi-functional, handling various game operations and interactions through a unified interface. This universality allows the system to support diverse interaction types without proportionally increasing device complexity, as the same auxiliary client framework handles multiple interaction scenarios

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12524130B2Method, apparatus and device and storage medium for real-time information interaction
Publication Date: 2026.01.13 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12524130B2 patent drawing
  • US12524130B2 patent drawing
  • US12524130B2 patent drawing

AI summary

Method, apparatus, device, storage-medium for real-time information interaction are provided. The method includes: determining a first auxiliary client in an application group corresponding to a main client; sending a first presentation message to the first auxiliary client, the first presentation message is used to present a first interaction page on a first auxiliary device corresponding to the first auxiliary client; receiving a first operation result of the first auxiliary client on the first interaction page; sending a second presentation message to the main client, the second presentation message is used to present the first operation result on a main device corresponding to the main client; sending a third presentation message to the main client, the third presentation message is used to present a second interaction page on the main device; receiving a second operation result of the main client on the second interaction page.