Avatar Accessory Positioning in AR With Gaze-Based Selection
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Solution Overview
Problem
Existing methods for displaying user representations in augmented and mixed reality environments are cumbersome, inefficient, and create a significant cognitive burden, often requiring excessive user inputs and energy consumption, particularly in battery-operated devices.
Innovation Solution
A computer system with improved methods and interfaces allows users to adjust spatial properties and visual appearances of accessories in real-time, such as eyewear, and dynamically modifies graphical elements based on distance changes, reducing the need for user inputs and enhancing visual feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional methods are used to display user representations in augmented reality environments, then user representation functionality is provided, but the interface becomes cumbersome and creates significant cognitive burden on users
Solution Approach 1:
The system automatically detects user gaze direction using eye-tracking components and interprets it as selection input, eliminating the need for users to manually navigate through complex menus or provide multiple inputs to select avatar accessories. The interface serves itself by converting passive gaze data into active selection commands, reducing cognitive burden while maintaining full functionality.
Solution Approach 2:
The patent replaces traditional mechanical input methods (buttons, switches, manual navigation) with optical detection (eye-tracking). Instead of requiring physical interaction or complex manual navigation through interfaces, the system uses eye-tracking components to detect gaze direction and automatically translate it into selection input, simplifying the interaction model.
2Use of energy by moving object
If conventional input methods are used for selecting avatar accessories, then selection functionality is achieved, but excessive user inputs are required which wastes energy in battery-operated devices
Solution Approach 1:
The system continuously monitors eye-tracking data in the background without requiring active user initiation. When gaze dwells on a target accessory for a threshold duration, the system automatically registers selection and proceeds with configuration, eliminating the need for users to press buttons or confirm selections manually. This reduces both energy consumption and input steps while maintaining precise control.
Solution Approach 2:
The system performs preliminary detection and interpretation of gaze direction before user input is actually needed. By continuously tracking eye position and pre-processing the data to identify intended selections, the system is ready to execute selections immediately when gaze criteria are met, eliminating delays and reducing the number of interaction steps required.
3Adaptability or versatility
If detailed customization options are provided for avatar accessories, then customization capability is enhanced, but the number of user inputs and interface complexity increases
Solution Approach 1:
The interface dynamically adapts its complexity based on user behavior. Instead of presenting all customization options simultaneously, the system activates detailed customization features only when users express interest through prolonged gaze or specific interaction patterns. This allows full customization capability to remain available while keeping the default interface simple and uncluttered.
Solution Approach 2:
The eye-tracking system serves as an intermediary between the user and the complex customization interface. Rather than requiring users to directly navigate through multiple menus and options, the gaze-based selection mechanism translates natural visual attention into precise selection commands, bridging the gap between simple viewing and detailed customization control.
Data Source
AI summary
The present disclosure generally relates to displaying representations of users. In some examples, a computer system adjusts a spatial property of a first accessory of a respective type from a first spatial property to a second spatial property and, in response to one or more inputs requesting to change the first accessory of the respective type, displays the representation of the user with a second accessory of the respective type with the second spatial property. In some examples, the computer system displays a representation of a user with a graphical element that indicates a distance between the representation of the user and a surface in an environment in which the representation of the user is displayed, and the computer system adjusts an appearance of the graphical element based on a change in distance between the representation of the user and the surface in the environment.


