Avatar Acoustic Signal Modulation for Group Communication
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Solution Overview
Problem
Existing interactive avatar communication systems face challenges such as limited flexibility in communication, difficulty in simultaneous communication among large groups, and poor intelligibility due to the need for manual text input and character limits in chat systems, leading to reduced participation and information leakage.
Innovation Solution
A communication system that uses a server and client architecture to manage acoustic signals based on avatar position data, allowing flexible communication and realistic sound propagation, enabling participants to communicate without manual text input and improving group communication by adjusting volume and range based on virtual space conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If text chat is used for communication, then communication can take place between participants, but the communication participant cannot act during text input and typing speed is much slower than speaking speed
Solution Approach 1:
The patent replaces the mechanical text input system with an acoustic communication system. Voice commands and speech recognition technology substitute for manual keyboard typing, allowing participants to communicate naturally through speech while maintaining the ability to interact with the virtual environment simultaneously.
Solution Approach 2:
The system enables participants to communicate autonomously through voice-based avatar control. The avatar automatically responds to voice commands and performs actions based on spoken instructions, eliminating the need for manual text input and allowing simultaneous communication and interaction.
2Ease of operation
If character limit is imposed in chat to provide better overview, then message overview is improved, but all content cannot be displayed and information is lost
Solution Approach 1:
The patent replaces the text-based chat system with an acoustic communication system. Voice messages and speech transmission eliminate character limits entirely, allowing participants to convey complete thoughts and information through natural speech without artificial truncation or summarization.
3Quantity of substance
If number of communication participants per group is increased, then group communication capacity is improved, but comprehensibility decreases and simultaneous communication becomes hardly feasible
Solution Approach 1:
The patent divides the large group of participants into multiple voice channels or spatial zones within the virtual environment. Each channel or zone maintains a manageable number of simultaneous speakers, allowing clear communication while supporting a large total participant count across the entire system.
Solution Approach 2:
The patent introduces spatial dimensionality to communication by positioning avatars in a three-dimensional virtual space. Participants are distributed across different spatial locations, and acoustic signals propagate realistically through this space, allowing the system to scale to large numbers of participants while maintaining comprehensibility through spatial separation.
4Loss of information
If manual text input is required for communication, then communication can take place, but participants cannot act during text input and interaction is limited
Solution Approach 1:
The patent replaces manual text input with voice-based acoustic communication. Speech recognition and voice command systems enable participants to communicate and control their avatars simultaneously through natural speech, eliminating the need to choose between communication and interaction.
Data Source
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AI summary
The invention relates to a communication system (100, 300, 400) for interactive avatar communication, comprising: a communication server (101) configured to execute server software for emulating interactive avatar communication; and a plurality of communication clients (102a, 102b, 102c) configured to each execute client software for emulating interactive avatar communication, wherein each communication client (102a, 102b, 102c) has a first communication software and is configured to establish a first communication connection (104a, 104b, 104c) to the communication server (101) for communication with the communication server (101), wherein each communication client (102a, 102b, 102c) further comprises a second communication software and is configured towith the second communication software to establish a second communication connection (105) to at least one other communication client (102b) of the plurality of communication clients for communication with the at least one other communication client (102b), and wherein each communication client (102a, 102b, 102c) is designed to receive acoustic signals (111a, 111b) of a communication participant (103a, 103b) of the interactive avatar communication using the respective communication client (102a, 102b, 102c) and to modify the received acoustic signals (111a, 111b) based on position data of an avatar (106a, 106b) of the interactive avatar communication, wherein the avatar (106a, 106b) is assigned to the communication participant (103a, 103b) and is managed by the server software of the interactive avatar communication on the communication server (101) is emulated.,