Avatar Attribute Adjustment in Virtual Reality Systems

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Solution Overview

Problem

Conventional virtual reality environments can cause negative psychological effects for users when encountering avatars that appear threatening or disproportionate, disrupting normal interaction and gameplay experiences.

Innovation Solution

The system adjusts attributes of avatars in real-time within user interfaces while maintaining spatial positions, ensuring that all users perceive a uniform and non-threatening virtual environment, without altering the actual positions or interactions of objects within the environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If avatar attributes are adjusted in real-time within user interfaces, then user experience is improved by minimizing disruptions and maintaining consistent gameplay environment, but system complexity increases due to real-time transformation processing

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments avatar representation into two independent components: the actual avatar object in the virtual environment and its visual representation in user interfaces. This allows independent modification of the visual representation without affecting the actual avatar or game physics, resolving the contradiction by enabling easy user experience customization while maintaining system integrity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a visual copy or representation of the avatar that can be independently transformed in user interfaces. This copy maintains the spatial relationship and identity of the actual avatar but allows for attribute modifications (size, appearance) that do not affect the core game environment, thus improving user experience without complicating the fundamental system.

Inventive Principle:
Principle #26Copying

2Object-affected harmful factors

If avatar appearance is modified to reduce threatening perception, then psychological comfort is improved, but spatial consistency deteriorates without proper position maintenance

Engineering Contradiction:
Improvepsychological comfortVSAvoidspatial consistency
Core Design Contradiction:
Object-affected harmful factorsVSStability of the object's composition

Solution Approach 1:

The system dynamically adjusts avatar attributes in user interfaces based on contextual factors while maintaining spatial relationships. The visual representation can change size or appearance to reduce threatening perception, but the transformation is calculated to preserve the avatar's position and spatial relationships with other objects, thus achieving both psychological comfort and spatial consistency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes specific visual parameters of the avatar (size, appearance attributes) in the user interface representation while maintaining the underlying spatial coordinates and physical properties. This selective parameter modification allows reduction of threatening perception without disrupting spatial consistency in the virtual environment.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If avatar size is reduced to appear less threatening, then user comfort is improved, but interaction accuracy worsens without proper spatial adjustment

Engineering Contradiction:
Improveuser comfortVSAvoidinteraction accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system introduces an intermediary transformation layer between the actual avatar and its visual representation in the user interface. This intermediary calculates and applies spatial adjustments that compensate for size changes, ensuring that interaction accuracy is maintained even when the avatar appears smaller to improve user comfort. The intermediary preserves the mapping between visual position and actual interaction coordinates.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10636222B2Avatars in virtual environments
Publication Date: 2020.04.28 GOOGLE LLC
  • US10636222B2 patent drawing
  • US10636222B2 patent drawing
  • US10636222B2 patent drawing

AI summary

Techniques of generating a virtual environment in a virtual reality system involves changing, within a user interface of the second user, an attribute of an avatar representing the first user while maintaining a spatial position of an object with which the first user is interacting. In this way, the second user may see only non-threatening or otherwise pleasant avatars within their user interface while other users may not perceive any change to the virtual environment as displayed in their respective user interfaces.