Avatar Attribute Adjustment in Virtual Reality Systems
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Solution Overview
Problem
Conventional virtual reality environments can cause negative psychological effects for users when encountering avatars that appear threatening or disproportionate, disrupting normal interaction and gameplay experiences.
Innovation Solution
The system adjusts attributes of avatars in real-time within user interfaces while maintaining spatial positions, ensuring that all users perceive a uniform and non-threatening virtual environment, without altering the actual positions or interactions of objects within the environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If avatar attributes are adjusted in real-time within user interfaces, then user experience is improved by minimizing disruptions and maintaining consistent gameplay environment, but system complexity increases due to real-time transformation processing
Solution Approach 1:
The system segments avatar representation into two independent components: the actual avatar object in the virtual environment and its visual representation in user interfaces. This allows independent modification of the visual representation without affecting the actual avatar or game physics, resolving the contradiction by enabling easy user experience customization while maintaining system integrity through modular architecture.
Solution Approach 2:
The patent creates a visual copy or representation of the avatar that can be independently transformed in user interfaces. This copy maintains the spatial relationship and identity of the actual avatar but allows for attribute modifications (size, appearance) that do not affect the core game environment, thus improving user experience without complicating the fundamental system.
2Object-affected harmful factors
If avatar appearance is modified to reduce threatening perception, then psychological comfort is improved, but spatial consistency deteriorates without proper position maintenance
Solution Approach 1:
The system dynamically adjusts avatar attributes in user interfaces based on contextual factors while maintaining spatial relationships. The visual representation can change size or appearance to reduce threatening perception, but the transformation is calculated to preserve the avatar's position and spatial relationships with other objects, thus achieving both psychological comfort and spatial consistency.
Solution Approach 2:
The patent changes specific visual parameters of the avatar (size, appearance attributes) in the user interface representation while maintaining the underlying spatial coordinates and physical properties. This selective parameter modification allows reduction of threatening perception without disrupting spatial consistency in the virtual environment.
3Ease of operation
If avatar size is reduced to appear less threatening, then user comfort is improved, but interaction accuracy worsens without proper spatial adjustment
Solution Approach 1:
The system introduces an intermediary transformation layer between the actual avatar and its visual representation in the user interface. This intermediary calculates and applies spatial adjustments that compensate for size changes, ensuring that interaction accuracy is maintained even when the avatar appears smaller to improve user comfort. The intermediary preserves the mapping between visual position and actual interaction coordinates.
Data Source
AI summary
Techniques of generating a virtual environment in a virtual reality system involves changing, within a user interface of the second user, an attribute of an avatar representing the first user while maintaining a spatial position of an object with which the first user is interacting. In this way, the second user may see only non-threatening or otherwise pleasant avatars within their user interface while other users may not perceive any change to the virtual environment as displayed in their respective user interfaces.


