Avatar Attenuation in Simulated Reality via Social Criteria
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Solution Overview
Problem
In simulated reality settings, there is no effective mechanism to prevent two virtual avatars from occupying the same virtual space, leading to uncooperative behaviors and distractions, which negatively impact the user experience.
Innovation Solution
Implementing a method to attenuate avatars based on breach of avatar social interaction criteria, including threshold distances and behavior patterns, using devices with processors, displays, and audio speakers to fade out or reduce the visibility and audio of avatars that violate these criteria, thereby discouraging disruptive behaviors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If no mechanism is implemented to prevent avatar overlap, then the system maintains simplicity and allows free movement, but uncooperative behaviors and distractions occur that degrade user experience
Solution Approach 1:
The system preemptively applies counter-actions to prevent harmful behaviors before they occur. When an avatar approaches another within a threshold distance, the system automatically attenuates the approaching avatar's visibility and audio output, creating a preventive mechanism that discourages intrusive behaviors before they can disrupt the user experience
Solution Approach 2:
The system implements continuous monitoring of avatar positions and behaviors, providing real-time feedback through attenuation mechanisms. When social interaction criteria are breached, the system detects the violation and immediately applies visual and audio attenuation, creating a closed-loop control system that maintains cooperative behavior through ongoing evaluation and adjustment
2Ease of operation
If avatar attenuation mechanisms are implemented, then uncooperative behaviors are discouraged and user experience improves, but the system complexity increases due to monitoring and enforcement requirements
Solution Approach 1:
The system enables avatars to self-regulate their behavior through automatic attenuation mechanisms. When an avatar breaches social interaction criteria, the system automatically applies penalties without requiring manual intervention from other users or complex enforcement protocols, allowing the virtual environment to police itself through predefined rules and automatic responses
Solution Approach 2:
The system dynamically adjusts avatar attributes (visibility and audio output) based on their behavior. By changing parameters such as opacity, brightness, and audio volume in response to breached criteria, the system creates a flexible enforcement mechanism that adapts to different interaction scenarios while maintaining overall system cooperativeness
Data Source
AI summary
In various implementations, methods and devices for attenuation of co-user interactions in SR space are described. In one implementation, a method of attenuating avatars based on a breach of avatar social interaction criteria is performed at a device provided to deliver simulated reality (SR) content. In one implementation, a method of close collaboration in SR setting is performed at a device provided to deliver SR content.


