Avatar Banner Representations in Virtual Environments
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Solution Overview
Problem
Current virtual environments have limited ways to visually and audibly represent user movements and actions, lacking engaging and customizable expressions for avatars.
Innovation Solution
Implementing visual and audio representations such as banners, plumes, auras, and trails in virtual environments, allowing users to select and customize their avatar representations with various designs, sounds, and behaviors, which follow the avatar's movement and can include embedded images, videos, and interactive experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If visual and audio representations are added to virtual environments, then user expression capability is improved, but system complexity increases
Solution Approach 1:
The system segments user expressions into distinct visual components (banners, plumes, auras, trails) that can be independently selected and configured. Each representation type is a separate module that follows the avatar independently, allowing users to build expressive capabilities through modular selection rather than monolithic system changes.
Solution Approach 2:
The visual representation system serves multiple functions simultaneously: it displays user identity, indicates movement direction, provides aesthetic customization, and enables social expression. A single banner element can convey both identity information and movement trajectory, reducing the need for separate systems for each function.
2Adaptability or versatility
If multiple customization options are provided for banner representations, then user personalization is improved, but device complexity increases
Solution Approach 1:
The system allows users to apply different visual properties (colors, patterns, images) to specific local aspects of the banner representation while maintaining the same underlying structure. Users can customize the banner's appearance locally through embeddings and visual modifications without reconfiguring the entire representation system.
Solution Approach 2:
Banner representations are designed to be dynamic rather than static - they automatically adjust their position, orientation, and behavior based on avatar movement and user actions. The banners follow the avatar's path, respond to interactions, and can be temporarily modified through embeddings, providing adaptability without requiring complex manual configuration.
3Adaptability or versatility
If banners follow avatar movement continuously, then movement expression is improved, but computational load increases
Solution Approach 1:
The system implements banner movement following at a appropriate level - banners track avatar position and orientation changes but do not require continuous high-frequency updates. The visual representations update at rates sufficient to convey movement expression while avoiding excessive computational processing that would occur with frame-by-frame continuous tracking.
Data Source
AI summary
Methods, systems, and computer-readable storage media providing banner representations in a computer system that provides a virtual environment, including: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a banner representation made by a user; accessing a representation record, wherein the representation record indicates a banner representation that includes data to provide a visual representation of a banner; associating the banner representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and banner in the virtual environment using the avatar representation and the banner representation, where the banner is placed in the virtual environment following the avatar as the avatar moves in the virtual environment.


