Avatar Sports Betting With Low-Data AR Event Rendering
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Solution Overview
Problem
Users face challenges in placing bets on sporting events when the event is not broadcast on local channels or accessing live data consumption is impractical, making it difficult to enjoy the event while betting.
Innovation Solution
A computer-based augmented reality system generates and transmits digital data to render three-dimensional avatars in an augmented reality environment, allowing users to view and bet on sporting events through a virtual platform, synchronized with real-world events using minimal data transmission.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users access live sporting events through mobile devices, then they can view the event while betting, but data consumption becomes impractical
Solution Approach 1:
The patent creates a virtual copy of the sporting event through avatar representations. Instead of transmitting actual video streams of the event, the system generates and transmits simplified avatar data that replicates the essential action and progression of the sport, dramatically reducing data requirements while maintaining viewing functionality
Solution Approach 2:
The patent segments the complex visual data of a live sporting event into discrete avatar representations and key event markers. By breaking down continuous video streams into discrete avatar positions, movements, and event states, the system transmits only essential information needed to understand the event progression, reducing overall data consumption
2Adaptability or versatility
If users place bets on sporting events not broadcast on local channels, then betting becomes possible, but viewing the event becomes difficult
Solution Approach 1:
The patent introduces an intermediary virtual platform that bridges the gap between betting functionality and event viewing. This intermediary system receives betting information and event data separately, processes them into synchronized avatar representations, and delivers them to users who can both bet and view without needing direct access to traditional broadcast channels
Solution Approach 2:
The system creates virtual avatar copies of participants and event elements that replicate the actual sporting action. These avatar representations serve as substitutes for traditional broadcast footage, enabling users to view events that are not locally broadcast by accessing the virtual event representation instead
3Measurement precision
If the system transmits complete video streams for avatar-based viewing, then viewing quality is maintained, but data consumption increases
Solution Approach 1:
Instead of transmitting complete video streams, the system creates simplified avatar copies that capture the essential visual information. These avatars are generated from key event data and participant positions, providing sufficient visual representation for viewing while using a fraction of the data required for full video streams
Solution Approach 2:
The patent employs dynamic avatar generation where the visual representation adapts to the current event state. Avatars are updated in real-time based on live event data, maintaining viewing quality by reflecting current positions, actions, and event progression without requiring continuous transmission of complete video footage
Data Source
AI summary
Methods and systems are provided to display a real world event on a client device with avatars. Appropriate parameters for the real world event are provided and participants in the real world event are associated to avatars. As the real world event begins, a server is configured to provide information on the real world event to the client device, and the client device displays a representation of a virtual event using the avatars and the information received from the server.


