Avatar Control Using Bio and Kinetic Data for Intuitive Health Display

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Solution Overview

Problem

Current systems fail to effectively and simply present bio-information and kinetic information of users and others in a way that is easily understandable by non-professionals, relying on numerical or graphical representations that are complex for general audiences.

Innovation Solution

An information processing apparatus that obtains bio-information and kinetic information and uses this data to control the expression and movement of an avatar, displayed in a manner that represents the user's or others' states, allowing for real-time and historical representation of health, movement, and emotional states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If bio-information and kinetic information are displayed using numerals or graphs, then measurement precision is improved, but ease of operation deteriorates for non-professionals

Engineering Contradiction:
Improvebio-information display accuracyVSAvoidunderstandability for general users
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent creates an avatar that copies and represents the user's bio-information and kinetic information in a visual, intuitive form. Instead of displaying raw numerical data, the system generates an avatar whose appearance, posture, and expressions mirror the user's physiological state, making the information accessible to non-professionals while preserving measurement accuracy

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The avatar serves as an intermediary between the complex bio-information data and the user. Rather than presenting raw numerical data directly to users, the system uses the avatar as a mediator that translates physiological data into relatable visual representations, bridging the gap between precision measurement and easy understanding

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If detailed bio-information data is presented, then information completeness is improved, but device complexity increases

Engineering Contradiction:
Improvecompleteness of bio-informationVSAvoidsystem complexity for data processing
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the essential features from comprehensive bio-information data that are needed to create an accurate avatar representation. Rather than processing and displaying all available data, the system identifies and extracts key parameters (such as heart rate, posture, activity level) that most effectively convey the user's state through the avatar, reducing processing complexity while maintaining information completeness

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system applies different levels of data processing to different aspects of bio-information. Critical parameters that directly affect avatar representation receive detailed processing, while less critical data is processed at a higher level or aggregated, creating a localized quality approach that balances completeness with manageable complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10937221B2Information processing apparatus, system, and method for displaying bio-information or kinetic information
Publication Date: 2021.03.02 SONY GROUP CORP
  • US10937221B2 patent drawing
  • US10937221B2 patent drawing
  • US10937221B2 patent drawing

AI summary

An information processing apparatus includes a bio-information obtaining unit configured to obtain bio-information of a subject; a kinetic-information obtaining unit configured to obtain kinetic information of the subject; and a control unit configured to determine an expression or movement of an avatar on the basis of the bio-information obtained by the bio-information obtaining unit and the kinetic information obtained by the kinetic-information obtaining unit and to perform a control operation so that the avatar with the determined expression or movement is displayed.