Dynamic Avatar Animation via Biometric Emotional State Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Computer-generated avatars in computing environments lack the ability to dynamically reflect a user's emotional state, as existing animations are fixed and do not accurately represent the user's actual emotional condition.

Innovation Solution

A computing device receives non-contact biometric data to establish a baseline emotional state and updates the avatar's animation in response to threshold changes in the data, allowing the avatar to reflect the user's current emotional state, which can be input by the user or detected through sensors such as heart rate and facial expressions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed animations are used for avatars, then the device complexity is reduced, but the avatar cannot dynamically reflect the user's emotional state

Engineering Contradiction:
Improveavatar emotional expressionVSAvoidanimation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic avatar animations that automatically adjust based on detected emotional states. The system transitions from fixed, static animations to dynamic, adaptive animations that respond to biometric data changes, allowing the avatar to express emotions such as happiness, sadness, anger, and surprise in real-time based on the user's physiological responses.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where biometric sensors continuously monitor the user's emotional state and feed this information back to the animation system. This closed-loop feedback mechanism enables the avatar to adjust its expressions and animations based on real-time emotional detection, creating a responsive and adaptive experience.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If non-contact biometric sensing is implemented, then the user experience is enhanced, but the device complexity increases

Engineering Contradiction:
Improveemotional input methodVSAvoidsensing system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system enables self-service emotional input by automatically detecting and interpreting the user's emotional state without requiring manual input. Biometric sensors continuously monitor physiological signals such as heart rate, facial expressions, and voice tone, allowing the system to autonomously determine emotional states and trigger appropriate avatar animations without user intervention.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual, mechanical input methods (such as buttons or sliders for selecting emotions) with non-contact biometric sensing systems. This substitution uses optical, acoustic, and electromagnetic fields to detect physiological signals, eliminating the need for physical interaction while enhancing ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If real-time emotional detection is implemented, then the avatar representation accuracy is improved, but the processing requirements increase

Engineering Contradiction:
Improveemotional state detectionVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system implements partial emotional detection by focusing on specific, high-impact biometric indicators such as heart rate variability, facial muscle movements, and voice pitch changes. Rather than analyzing all possible physiological signals simultaneously, the system selectively monitors key indicators that provide sufficient emotional state information with reduced computational overhead.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent employs parameter changes by adjusting the sensitivity and threshold levels of emotional detection algorithms based on contextual factors. The system dynamically modifies detection parameters such as heart rate thresholds, facial expression recognition sensitivity, and response timing to optimize the balance between detection precision and energy consumption.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10386996B2Communicating emotional information via avatar animation
Publication Date: 2019.08.20 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10386996B2 patent drawing
  • US10386996B2 patent drawing
  • US10386996B2 patent drawing

AI summary

Examples are disclosed herein that relate to avatar animation. One example provides a computing device comprising a processor and a storage device comprising instructions executable by the processor to receive non-contact biometric data of a user from a biometric sensing system, establish a baseline emotional state of the user based on the non-contact biometric data, output an avatar representing the user with an animation representing the baseline emotional state, observe a threshold change in the non-contact biometric data, and in response to observing the threshold change in the non-contact biometric data, output the avatar with an animation representing a new emotional state.