3D Avatar Call Stability in 5G Wireless Systems

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Solution Overview

Problem

Current 5G mobile communication systems face challenges in providing stable 3D avatar calls due to changes in the states and conditions of user equipment (UE) and the network, leading to call disconnections and failure to establish calls.

Innovation Solution

A method is proposed to support 3D avatar calls by utilizing avatar media processing assistance from the network, which involves processing control signals to adapt to changes in UE and network conditions, ensuring stable call establishment and maintenance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional call establishment procedures are used in 5G systems, then basic voice and data calls can be provided, but 3D avatar calls become unstable when UE or network conditions change

Engineering Contradiction:
Improvecall stabilityVSAvoidadaptation to condition changes
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic adaptation mechanisms where the system continuously monitors UE and network conditions, and adjusts call parameters in real-time. The call establishment and maintenance procedures are made dynamic by enabling re-negotiation of media parameters and adaptive selection of media processing functions based on current system state, allowing the 3D avatar call to adapt to changing conditions while maintaining stability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates feedback mechanisms where the system monitors call quality metrics, UE capabilities, and network conditions throughout the call duration. Based on this feedback, the system dynamically adjusts media processing parameters, selects appropriate network assistance functions, and modifies call characteristics to maintain stable 3D avatar call performance under varying conditions.

Inventive Principle:
Principle #23Feedback

2Reliability

If network assistance for avatar media processing is implemented, then 3D avatar call stability improves, but system complexity increases

Engineering Contradiction:
Improveavatar call stabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces network entities as intermediaries that perform avatar media processing functions. Instead of requiring complex processing in each UE, the network acts as a mediator that handles tasks such as 3D model rendering, media parameter adjustment, and call stability management. This distributes complexity from user devices to the network infrastructure, maintaining call stability while reducing device complexity requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements universal network functions that can serve multiple purposes: the same network entities that handle traditional voice and data calls are extended to provide 3D avatar call support. The media processing functions are designed to be multi-functional, handling various avatar-related tasks (rendering, parameter adjustment, condition monitoring) through a unified system architecture, thereby managing complexity through functional consolidation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250141942A1Method and apparatus for supporting avatar call in wireless communication system
Publication Date: 2025.05.01 SAMSUNG ELECTRONICS CO LTD
  • US20250141942A1 patent drawing
  • US20250141942A1 patent drawing
  • US20250141942A1 patent drawing

AI summary

The disclosure relates to a 5G or 6G communication system for supporting a higher data transmission rate. A method and one or more non-transitory computer-readable storage media for processing a control signal in a wireless communication system are provided. The method includes receiving a first control signal transmitted from a network entity, processing the received first control signal, and transmitting, to a network entity, a second control signal generated based on the processing.