Avatar Camera Pattern Control for Virtual Space Image Capture

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies lack efficient methods for users to capture images of virtual spaces through avatars in metaverse environments, requiring manual operation of avatars for image capturing, which can be cumbersome and inconvenient.

Innovation Solution

An electronic device equipped with a processor and memory that allows users to select a pattern for camera movement from a list, display the selected pattern in a virtual space, and capture images based on the avatar moving along the selected pattern, enabling automated image capturing without manual operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual operation of avatar is used for image capturing, then user control over capturing process is maintained, but operation convenience deteriorates due to cumbersome manual control

Engineering Contradiction:
Improveoperation convenienceVSAvoidcapturing process complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-provides multiple camera moving patterns (such as orbit, dolly, crane, handheld styles) that define complete capturing trajectories in advance. Users simply select from these pre-designed patterns rather than manually controlling every movement, thereby simplifying the operation while maintaining creative control over the capturing process.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If automated camera moving patterns are implemented, then operation convenience is improved, but loss of manual control increases

Engineering Contradiction:
Improvecapturing convenienceVSAvoidmanual control flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system provides multiple categories of camera moving patterns (orbit, dolly, crane, handheld) with varying degrees of automation and control. Users can dynamically select different pattern types based on their specific needs, allowing the system to adapt between fully automated execution and manual intervention depending on the chosen pattern, thus maintaining versatility while improving ease of operation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple camera moving patterns are provided, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvepattern selection flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The camera moving patterns are segmented into distinct categories (orbit patterns, dolly patterns, crane patterns, handheld patterns) with each category containing specific predefined trajectories. This segmentation allows the system to manage complexity by organizing patterns into modular groups, making it easier to implement and select from multiple patterns without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250225756A1Electronic device and operating method of electronic device
Publication Date: 2025.07.10 SAMSUNG ELECTRONICS CO LTD
  • US20250225756A1 patent drawing
  • US20250225756A1 patent drawing
  • US20250225756A1 patent drawing

AI summary

An electronic device for providing a virtual space, includes: a display; memory storing one or more instructions; and at least one processor operatively connected to the display and the memory, wherein the one or more instructions, which are executed by the at least one processor individually or collectively, cause the electronic device to: receive a first input to select a pattern from a list of patterns for camera moving, display the selected pattern with respect to a first avatar in the virtual space, and capture an image of the virtual space based on the first avatar moving along the selected pattern.