Metaverse Avatar Clickable Link NFT Interaction

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Solution Overview

Problem

Current Metaverse and VR systems lack effective mechanisms for avatar interaction and NFT promotion, particularly in controlling guest access to virtual rooms and facilitating NFT sales, which can lead to inflated virtual real estate prices and antitrust concerns.

Innovation Solution

Implementing avatars with clickable links and NFT displays that allow users to advertise and sell NFTs directly, bypassing virtual real estate plot commissions, while enabling advanced interaction features like singing links and enhanced sensory experiences, and providing control panels for root users to manage interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If avatars display clickable links and NFTs on their surfaces, then user interaction and NFT sales capability are improved, but device complexity increases

Engineering Contradiction:
Improveavatar interaction capabilityVSAvoidavatar structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The avatar surface serves multiple functions: it displays visual content (NFT images), provides interactive functionality (clickable links), and enables communication (singing links). By making the avatar surface multi-functional, the system improves interaction capability without adding separate dedicated components for each function, thus managing complexity while enhancing versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces intermediary elements such as wearable displays (sandwich boards, jackets, t-shirts) that carry NFT images and clickable links. These intermediaries mediate between the avatar system and the external environment, enabling complex interaction capabilities while keeping the core avatar structure relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If avatars can sing links and provide enhanced sensory experiences, then user engagement is improved, but energy consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidavatar energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The singing link feature uses periodic acoustic vibrations to transmit information. By utilizing periodic sound waves rather than continuous energy emission, the system achieves effective communication and user engagement while minimizing energy consumption. The periodic nature of sound waves allows information to be transmitted efficiently over time.

Inventive Principle:
Principle #19Periodic action

3Productivity

If direct NFT sales through avatars are enabled, then transaction efficiency is improved, but control and security management becomes more difficult

Engineering Contradiction:
ImproveNFT sales efficiencyVSAvoidcontrol system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The root user control panel implements feedback mechanisms to monitor and manage avatar interactions and NFT sales. By providing real-time feedback on transactions and avatar behaviors, the system maintains control and security while enabling efficient direct sales. The feedback loop allows dynamic adjustment of control parameters based on actual system state.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11853470B2Metaverse avatar wearing a clickable link
Publication Date: 2023.12.26 BOUDVILLE WESLEY JOHN
  • US11853470B2 patent drawing
  • US11853470B2 patent drawing
  • US11853470B2 patent drawing

AI summary

A first avatar in a VR room can show a clickable image on its outer surface. Or it can wear a sandwich board showing clickable images. When a second avatar gets close to the first avatar, it can click the image, taking the second avatar to another room. The first avatar defines an off ramp from the first room, outside the control of the first room. An avatar can sing a link to another room. A listening avatar can decode the song and download the link and pick it, to go to the other room. A clickable link on an avatar can take both avatars to the same destination.