3D Avatar Clothing Pattern Arrangement via Optimization

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Solution Overview

Problem

Conventional clothing pattern arrangement systems limit the flexibility of placing patterns on 3D avatars due to pre-defined body locations and result in unconformity and self-intersection issues when projecting patterns onto planar or cylindrical surfaces.

Innovation Solution

A method and system that allow users to freely select target locations on a 3D avatar for 2D clothing patterns, representing them as 3D patterns by solving optimization functions to determine vertex positions and ensure tight wrapping, reducing self-intersection and enhancing flexibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If pre-defined body locations are used for pattern arrangement, then the system complexity is reduced and operation is simplified, but the flexibility and adaptability of placing patterns on 3D avatars is limited

Engineering Contradiction:
Improvepattern arrangement operationVSAvoidpattern placement flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system transitions from static pre-defined body locations to dynamic free-selection of target locations on the 3D avatar. Users can dynamically select any location on the avatar surface, and the system dynamically adjusts the pattern arrangement and 3D representation accordingly, enabling both ease of operation through automated processes and high adaptability through flexible location selection.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If patterns are projected onto planar or cylindrical surfaces, then the manufacturing and display process is simplified, but self-intersection issues occur and conformity with the 3D avatar is poor

Engineering Contradiction:
Improvepattern projection processVSAvoidpattern conformity and self-intersection
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The system transitions from projecting patterns onto 2D planar or cylindrical surfaces to directly representing 2D patterns as 3D clothing patterns that wrap around the 3D avatar in three-dimensional space. This dimensional transformation eliminates self-intersection issues and improves conformity with the avatar's complex 3D geometry, while the automated 3D representation process maintains manufacturing simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If fixed target locations are used on the 3D avatar, then the system complexity is reduced, but the ability to achieve tight wrapping and reduce self-intersection is compromised

Engineering Contradiction:
Improvetarget location systemVSAvoidpattern wrapping quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system replaces the mechanical constraint of fixed target locations with an automated computational optimization system. The system uses algorithms to automatically determine optimal target locations and adjust pattern arrangements to achieve tight wrapping and eliminate self-intersection, maintaining low device complexity while significantly improving wrapping quality and reliability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12175620B1Systems and methods for arranging and displaying clothing patterns
Publication Date: 2024.12.24 LINGDI (ZHEJIANG) TECHNOLOGY CO LTD
  • US12175620B1 patent drawing
  • US12175620B1 patent drawing
  • US12175620B1 patent drawing

AI summary

A method and a user device for arranging clothing patterns may be provided. A first user instruction may be received. The first user instruction may be used for selecting a first target location from a two-dimensional (2D) clothing pattern and allocating the 2D clothing pattern to a second target location on a three-dimensional (3D) avatar. In response to the first user instruction, the 2D clothing pattern may be represented as a 3D clothing pattern that warps around the 3D avatar at the second target location.