3D Avatar Creation from User Images

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current methods for creating realistic animations or caricatures from a person's face are largely manual and lack automation, resulting in 2D static images that cannot be easily animated or manipulated in 3D, requiring additional processes for digital conversion and often resulting in non-realistic animations.

Innovation Solution

A method for creating a 3D avatar from a user-supplied image, involving facial feature detection, deformation of a predefined 3D model to match the image, and animation, with the ability to attach the 3D model to an animated character, enabling the generation of animated 3D avatars that can be used in various electronic communication formats.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If hand drawn caricatures are created manually, then artistic quality is improved, but automation is reduced and additional digitization work is required

Engineering Contradiction:
Improveartistic qualityVSAvoidautomation
Core Design Contradiction:
Measurement precisionVSExtent of automation

Solution Approach 1:

The patent replaces manual mechanical drawing processes with automated computer-based image processing and 3D modeling algorithms. The system automatically detects facial features, constructs 3D models, and generates animations without requiring manual digitization or artistic intervention, thus achieving both automation and quality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates digital 3D copies of the user's face and facial features from a photograph. Instead of manually redrawing or scanning hand-drawn caricatures, the system directly generates a digital 3D model that can be automatically animated and manipulated in three dimensions.

Inventive Principle:
Principle #26Copying

2Ease of manufacture

If hand drawn caricatures are created, then a caricature is obtained, but digital conversion requires additional scanning or digitization work

Engineering Contradiction:
Improvecaricature creationVSAvoiddigitization time
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The patent eliminates the mechanical scanning or digitization step by using automated computer vision algorithms to directly process the uploaded photograph and generate a 3D model. The entire process from image upload to animated 3D avatar is automated, removing the need for manual digitization work.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If 2D caricature images are created, then simplicity is maintained, but 3D animation capability is lost

Engineering Contradiction:
Improveprocess simplicityVSAvoid3D animation capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transitions from 2D image processing to 3D model construction. By building a three-dimensional representation of the user's face and features, the system enables full 3D animation and manipulation capabilities while maintaining an relatively simple automated process that starts from a single 2D photograph.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Speed

If facial image is pasted onto animated character, then animation is achieved, but realism is reduced

Engineering Contradiction:
Improveanimation speedVSAvoidrealism
Core Design Contradiction:
SpeedVSMeasurement precision

Solution Approach 1:

Instead of pasting a 2D facial image onto a pre-existing animated character, the patent creates a custom 3D model that accurately replicates the user's facial geometry and features. This 3D model can then be naturally integrated with animated bodies, maintaining realism while enabling animation through the 3D model's inherent geometric properties.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9314692B2Method of creating avatar from user submitted image
Publication Date: 2016.04.19 LUXAND
  • US9314692B2 patent drawing
  • US9314692B2 patent drawing
  • US9314692B2 patent drawing

AI summary

One example embodiment includes a method for creating an avatar from an image. The method includes receiving an image including a face from a user. The method also includes constructing a 3D model of the face from the image. The method further includes animating the 3D model. The method additionally includes attaching the 3D model to an animated character.