Avatar Usage Data Processing for Game Interaction

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Solution Overview

Problem

In role-playing games, users face inefficiencies and complexity in experiencing different avatars due to the need to collect and manage experience cards with time limits, leading to low human-computer interaction efficiency and cumbersome operations.

Innovation Solution

A method and apparatus for processing avatar usage data that queries and updates permissions, allowing users to select and experience multiple avatars within a game round, extending the experience range and reducing the need for extensive card collection by displaying and managing avatar selection controls based on available permissions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users collect and manage experience cards with time limits to experience different avatars, then the avatar experience function is provided, but the operation complexity increases and human-computer interaction efficiency decreases

Engineering Contradiction:
Improveavatar experience functionVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent extracts the time limit constraint from the experience card system. Instead of requiring users to manage experience cards with expiration dates, the system allows indefinite avatar experiencing as long as the user possesses the experience card, removing the time management burden from users while preserving the core avatar experience function

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent makes the experience card system universal by allowing one experience card to be used across multiple avatars indefinitely. The experience card transforms from a single-use, time-bound item to a multi-use, permanent permission token that works with any avatar in the game, significantly reducing operational complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If users collect extensive experience cards to experience multiple avatars, then the avatar experience range is expanded, but the operation complexity and time consumption increase

Engineering Contradiction:
Improveavatar experience rangeVSAvoidtime consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The experience card is designed as a universal permission token that can be applied to any avatar in the game without limitation. Users obtain one experience card and can use it indefinitely across multiple avatars, eliminating the need to collect numerous different experience cards and significantly reducing the time required to expand avatar experience range

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary configuration by pre-establishing the experience card as a universal permission mechanism. This preliminary design decision eliminates the need for users to spend time collecting multiple cards later, as the system structure already supports indefinite, multi-avatar usage from the outset

Inventive Principle:
Principle #10Preliminary action

3Productivity

If experience cards have time limits to control usage, then the usage control is provided, but the user convenience and interaction efficiency decrease

Engineering Contradiction:
Improveusage controlVSAvoiduser convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent removes the time limit parameter from the experience card system entirely. Usage control is maintained through the possession of the experience card itself rather than through temporal constraints, allowing users to experience avatars indefinitely without managing expiration dates or time windows, thereby greatly improving user convenience while preserving usage control

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11810234B2Method and apparatus for processing avatar usage data, device, and storage medium
Publication Date: 2023.11.07 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11810234B2 patent drawing
  • US11810234B2 patent drawing
  • US11810234B2 patent drawing

AI summary

In embodiments of a method and apparatus for processing avatar usage data, a user obtains the avatar usage data, so as to use a plurality of avatars. If the user selects a target avatar from the plurality of avatars, the target avatar is loaded in the target round, and the permission data of the target avatar associated with the avatar usage data is updated. Through embodiments of the method and apparatus, the user does not need spend a lot of time in collecting different avatars when the user wants to use the different avatars, thereby reducing complexity of user operations, simplifying operation steps, and improving the efficiency of human-computer interaction.