3D Avatar Decoration via Real-World Item Recognition

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Solution Overview

Problem

Electronic devices are limited in decorating 3D avatars with graphic items that match actual user possessions, as they typically only offer a limited range of predefined items.

Innovation Solution

An electronic device equipped with a camera and processor that captures images of the user's items and determines corresponding 3D graphic objects to apply to a 3D avatar, allowing for personalized decoration based on the user's possessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If predefined graphic items are used to decorate 3D avatars, then the system is simple and easy to operate, but the graphic items are limited and may not match the user's actual possessions

Engineering Contradiction:
Improvematching user possessionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses image recognition to create a copy of the user's actual physical possessions (2D images) and transforms them into 3D graphic objects that can be applied to the 3D avatar. This copying process allows the system to reflect the user's actual wardrobe without requiring manual selection from predefined items.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the traditional mechanical approach of manually selecting from predefined graphic items with an automated image recognition system. The system captures images of the user's physical items, processes them through AI algorithms, and automatically generates corresponding 3D graphics, eliminating the need for manual browsing and selection.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If a limited set of predefined graphic items is provided, then the device complexity is low, but the ability to represent user's actual possessions is poor

Engineering Contradiction:
Improvegraphic item varietyVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically capturing images of the user's possessions, processing them through image recognition algorithms, and generating appropriate 3D graphic objects without requiring user intervention. The system serves itself in terms of data collection and processing, freeing the user from manual input requirements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces an intermediary processing layer between the user's physical possessions and the 3D avatar decoration. Image recognition algorithms act as this intermediary, translating real-world objects into digital 3D representations. This intermediary layer handles the complexity of object recognition and transformation automatically.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If manual selection of graphic items is required, then the processing time is short, but the user experience and accuracy of representation are limited

Engineering Contradiction:
Improveaccuracy of representationVSAvoidtime for item identification
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing images of the user's possessions, extracting key features, and preparing 3D model data before the actual avatar decoration process. This preliminary preparation enables rapid and accurate matching of physical items to 3D representations without requiring time-consuming manual selection during the user experience.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12112444B2Electronic device and graphic object control method of electronic device
Publication Date: 2024.10.08 SAMSUNG ELECTRONICS CO LTD
  • US12112444B2 patent drawing
  • US12112444B2 patent drawing
  • US12112444B2 patent drawing

AI summary

An electronic device includes a camera, a display, and a processor, wherein the processor is configured to acquire an image using the camera, determine a 3D graphic object corresponding to an object included in the acquired image, and apply the determined 3D graphic object to a 3D avatar and display the same.