3D Avatar Emotion Expression via Deformable Mask Rings

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Solution Overview

Problem

Current social networking and mobile communication technologies lack the ability to effectively convey and understand emotions and moods in real-time, as virtual identities do not accurately represent a person's feelings or sentiments.

Innovation Solution

A method for creating three-dimensional avatars that transform two-dimensional images of human or animal faces into animated, deformable 3D models, using a deformable mask with concentric rings and mesh structures to simulate facial expressions and emotions, allowing for the representation of feelings and sentiments through mobile devices and cloud systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If two-dimensional images are used for virtual identities, then communication convenience is improved, but emotional expression capability deteriorates

Engineering Contradiction:
Improvecommunication convenienceVSAvoidemotional expression capability
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent transforms two-dimensional flat images into three-dimensional avatars with depth, volume, and spatial characteristics. This dimensional transition enables the avatar to convey emotions through facial muscle movements, head orientations, and body postures that are impossible in 2D, thereby restoring emotional expression capability while maintaining digital communication convenience

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates dynamically deformable 3D avatars that can change shape and posture in real-time based on emotional states. The avatar's facial features, head position, and body orientation are not static but can dynamically adjust to represent different emotions, providing rich emotional expression while maintaining ease of digital communication

Inventive Principle:
Principle #15Dynamics

2Device complexity

If simple virtual identities are used, then device complexity is reduced, but emotional representation accuracy deteriorates

Engineering Contradiction:
Improvevirtual identity complexityVSAvoidemotional representation accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent segments the avatar into multiple independent components including head, torso, limbs, and facial features. Each segment can be independently controlled and animated, allowing complex emotional expressions to be achieved through coordinated movements of individual segments rather than requiring a completely complex monolithic model

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different levels of detail and deformability to different parts of the avatar. The head and facial features have high local quality with detailed muscle structures for subtle emotional expressions, while the body has sufficient detail for posture expression but less complexity than the face. This localized differentiation achieves accurate emotional representation without uniformly increasing overall complexity

Inventive Principle:
Principle #3Local quality

3Loss of information

If three-dimensional avatars with emotional expression are created, then emotional communication is improved, but processing complexity increases

Engineering Contradiction:
Improveemotional communication capabilityVSAvoidprocessing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent pre-defines a set of standard emotional states and their corresponding avatar configurations. When a user experiences an emotion, the system retrieves and applies the pre-configured avatar state rather than computing it in real-time, significantly reducing processing complexity while maintaining rich emotional communication capability

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent controls avatar emotional expression by adjusting a limited set of key parameters such as head orientation angles, facial muscle deformation values, and body posture coordinates. By constraining the expression space to these essential parameters rather than controlling every vertex, the system achieves effective emotional communication with reduced processing complexity

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10347028B2Method for sharing emotions through the creation of three-dimensional avatars and their interaction
Publication Date: 2019.07.09 MOODME BELGIUM
  • US10347028B2 patent drawing
  • US10347028B2 patent drawing
  • US10347028B2 patent drawing

AI summary

A two-dimensional image is transformed into at least one portion of a human or animal body into a three-dimensional model. An image is acquired that includes the at least one portion of the human or animal body. An identification is made of the at least one portion within the image. Searches are made for features indicative of the at least one portion of the human or animal body within the at least one portion. One or more identifications are made of a set of landmarks corresponding to the features. An alignment is a deformable mask including the set of landmarks. The deformable mask includes a number of meshes corresponding to the at least one portion of the human or animal body. The 3D model is animated by dividing it into concentric rings, quasi rings and applying different degrees of rotation to each ring.