Avatar Feature Editing UI With Focused View Switching

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Solution Overview

Problem

Existing techniques for editing avatar features on electronic devices are cumbersome and inefficient, requiring complex and time-consuming user interfaces that waste user time and device energy, particularly in battery-operated devices.

Innovation Solution

Implementing faster and more efficient methods and interfaces for editing avatar features, including displaying avatars at different sizes and shifting them to emphasize specific features, and using rotatable input devices to change characteristic options, thereby reducing cognitive burden and conserving power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing avatar editing techniques are used, then avatar features can be edited, but the user interface becomes complex and time-consuming

Engineering Contradiction:
Improveease of avatar editingVSAvoidtime required for editing
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The avatar editing interface is segmented into multiple views (overview view and detailed editing view). The overview view displays the entire avatar, while the detailed editing view focuses on specific features. This segmentation allows users to efficiently navigate between different editing contexts without being overwhelmed by a complex single-view interface, resolving the contradiction between ease of operation and time consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a dimensional transition between different view modes (overview vs. detailed). By switching between these dimensions of the interface, users can access detailed feature editing when needed and return to the overview when not needed, reducing the time spent navigating complex interfaces while maintaining ease of operation for both overview and detailed tasks.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If existing avatar editing techniques are used, then avatar features can be edited, but device energy is wasted

Engineering Contradiction:
Improveease of avatar editingVSAvoiddevice energy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by stationary object

Solution Approach 1:

The detailed editing view is activated periodically only when users need to edit specific avatar features, rather than being continuously displayed. This periodic activation reduces unnecessary processor rendering and display updates, thereby conserving device energy while maintaining ease of operation when editing is actually needed.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The interface dynamically transitions between overview and detailed views based on user interaction. This dynamic behavior allows the system to optimize resource usage by rendering only the necessary view at any given time, reducing overall energy consumption while preserving full editing functionality when required.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If avatar is displayed at larger size for editing, then feature detail is improved, but overall view is lost

Engineering Contradiction:
Improvefeature detail visibilityVSAvoidoverall avatar context
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The interface segments the avatar display into overview and detailed views. The overview view maintains the complete avatar context, while the detailed editing view focuses on specific features with enhanced precision. This segmentation allows users to access detailed feature information without permanently losing the overall context, as they can return to the overview view when needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The overview view is displayed preliminarily before entering detailed editing mode. This allows users to maintain awareness of the overall avatar context before focusing on specific features. The preliminary display of the complete avatar ensures that contextual information is retained in memory and can be easily recovered when switching between views.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250341955A1Editing features of an avatar
Publication Date: 2025.11.06 APPLE INC
  • US20250341955A1 patent drawing
  • US20250341955A1 patent drawing
  • US20250341955A1 patent drawing

AI summary

The present disclosure generally relates to an avatar editing user interface. The avatar editing user interface includes a first view of an avatar at a first size. A request to enter an editing mode for a first feature of a plurality of avatar features of the avatar enables an editing mode for the first feature and causes a second view of the avatar at a second size to be displayed. The editing mode also shifts the avatar to emphasize the first feature relative to other avatar features.