Avatar Editing Environment with Manual Element Positioning

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Solution Overview

Problem

Existing avatar creation systems in online games and applications lack the ability for users to manually adjust and customize avatar elements, such as resizing or positioning facial features and clothing, beyond preset options.

Innovation Solution

An avatar editing environment that allows users to create custom avatars by starting with a blank face and adding, rescaling, and positioning various elements, including eyes, ears, mouth, nose, eyebrows, hair, and clothing, with manual editing controls for precise customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If preset avatar elements are provided for selection, then avatar creation is simplified and faster, but user customization flexibility is limited

Engineering Contradiction:
Improveavatar creation speedVSAvoidcustomization flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The avatar creation system is segmented into two distinct modes: preset element selection for quick creation and manual element adjustment for detailed customization. This segmentation allows users to choose their preferred level of control, resolving the contradiction between speed and flexibility by providing separate pathways for different user needs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adapts its functionality based on user input. After selecting preset elements, users can transition to manual adjustment mode to fine-tune specific attributes. This dynamic transition between automated and manual control modes allows the system to maintain both efficiency and flexibility throughout the avatar creation process.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If manual editing controls are added for resizing and positioning elements, then customization precision is improved, but system complexity increases

Engineering Contradiction:
Improveelement positioning precisionVSAvoidediting controls complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The manual editing controls are designed to be self-explanatory and intuitive, requiring minimal instruction. Users can directly manipulate elements using familiar gestures (pinch to resize, drag to move), which reduces the perceived complexity while maintaining high positioning precision. The system serves itself by leveraging natural user interactions rather than requiring complex control mechanisms.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system manages complexity by focusing manual editing on specific critical parameters (position, size, rotation) rather than providing unlimited adjustment options. This selective parameter approach maintains precision where it matters most while avoiding unnecessary complexity in less critical areas of avatar creation.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If touch input and gestures are implemented for editing, then ease of operation on mobile devices is improved, but input precision may be reduced

Engineering Contradiction:
Improvemobile device operabilityVSAvoidinput precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system compensates for reduced touch input precision by utilizing the vertical dimension of zooming. Users can zoom in to achieve precise positioning and zoom out for broader adjustments, effectively adding a dimensional layer to the 2D touch interface. This zoom capability transforms limited horizontal/vertical touch precision into high-precision control through scale manipulation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250166330A1Avatar editing environment
Publication Date: 2025.05.22 APPLE INC
  • US20250166330A1 patent drawing
  • US20250166330A1 patent drawing
  • US20250166330A1 patent drawing

AI summary

An avatar editing environment is disclosed that allows users to create custom avatars for use in online games and other applications. Starting with a blank face the user can add, rescale and position different elements (e.g., eyes, nose, mouth) on the blank face. The user can also change the shape of the avatar's face, the avatar's skin color and the color of all the elements. In some implementations, touch input and gestures can be used to manually edit the avatar. Various controls can be used to create the avatar, such as controls for resizing, rotating, positioning, etc. The user can choose between manual and automatic avatar creation. The avatar editing environment can be part of a framework that is available to applications. One or more elements of the avatar can be animated.