Dynamic Avatar Evolution for Athletic Performance Visualization

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Solution Overview

Problem

Social networking systems lack effective methods for users to visualize and interact with athletic performance data in a dynamic and engaging manner, limiting user engagement and competition within the platform.

Innovation Solution

A system and method for creating avatars that evolve and animate based on user athletic performance data, allowing users to customize and represent themselves within a social networking system, with avatars displaying relative performance metrics and enabling competition visualization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional static user profiles are used in social networking systems, then system simplicity is maintained, but user engagement and interaction with performance data are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transforms static user profiles into dynamic avatars that automatically evolve and animate based on athletic performance data. The avatar's appearance, animations, and attributes change dynamically as users achieve fitness milestones, compete in challenges, and accumulate performance metrics, thereby enhancing user engagement without requiring manual configuration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables avatars to self-update and self-animate based on performance data automatically collected from sensors and user activities. The avatar evolution process is autonomous, requiring no manual intervention from users to configure or update, thus improving ease of operation while the system handles the complexity of data integration and avatar transformation

Inventive Principle:
Principle #25Self-service

2Measurement precision

If detailed athletic performance data is collected and visualized, then measurement precision is improved, but data processing and visualization complexity increases

Engineering Contradiction:
Improveperformance data accuracyVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy (avatar) that represents and visualizes real-world athletic performance data. Instead of directly presenting complex raw data to users, the system translates performance metrics into visual transformations of the avatar's appearance, animations, and attributes, thereby maintaining measurement precision while simplifying data presentation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The avatar serves as an intermediary between raw athletic performance data and user perception. It translates complex performance metrics into intuitive visual representations through avatar evolution and animations, reducing the complexity of data processing while preserving the precision of performance measurement

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If avatars are made customizable and dynamic, then user engagement is enhanced, but computational resources and processing time increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational energy
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system pre-defines a library of avatar attributes, appearances, and animations that can be selectively applied based on performance milestones. Instead of generating custom avatar configurations in real-time, the system prepares avatar transformation templates in advance and applies them when performance thresholds are met, reducing computational energy requirements while maintaining high user engagement

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements avatar customization through discrete parameter changes (e.g., unlocking specific attributes, changing appearance modes) rather than continuous real-time generation. This approach allows the system to manage computational resources efficiently by applying pre-defined parameter transformations based on performance data, thereby enhancing user engagement without excessive energy consumption

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11571623B2System and method for creating an avatar
Publication Date: 2023.02.07 NIKE INC
  • US11571623B2 patent drawing
  • US11571623B2 patent drawing
  • US11571623B2 patent drawing

AI summary

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.