Avatar Facial Expression Control by Communication Context

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing VR technologies uniformly change an avatar's facial expression and pose based on predetermined conditions, which may be inappropriate in professional settings like business negotiations, potentially revealing undesirable symptoms or emotions.

Innovation Solution

A system and method for controlling avatar expressions by emphasizing or suppressing real-time user information based on communication purpose and the role of the second user, using a client-server architecture with user terminals and a server PC to manage reflection settings and render avatars accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If real-time user information is uniformly reflected in avatar facial expression, then user information reflection is improved, but communication appropriateness deteriorates in professional settings

Engineering Contradiction:
Improveuser information reflectionVSAvoidcommunication appropriateness
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the degree of real-time information reflection in avatar facial expressions based on communication context. The control unit modifies reflection intensity according to communication purpose (e.g., business negotiation vs. casual chat) and recipient characteristics, allowing the same physical information to be reflected differently in different scenarios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of reflection intensity by introducing a reflection degree control mechanism. Instead of binary reflection (on/off), the system continuously adjusts the degree to which physical information is reflected in the avatar, enabling subtle modulation of expression based on contextual requirements.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If avatar facial expression changes to emphasize user symptoms, then information transmission is improved, but professional image deteriorates

Engineering Contradiction:
Improveinformation transmissionVSAvoidprofessional image damage
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system applies different reflection strategies to different facial expression components based on communication context. In professional settings, subtle local adjustments are made to maintain professionalism while still conveying essential information, rather than uniformly emphasizing all physical characteristics.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system incorporates feedback mechanisms where the control unit monitors communication context and adjusts avatar expression in real-time. This feedback loop allows the system to balance information transmission with professional image maintenance by continuously adapting to situational requirements.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250285354A1System, and system control method for controlling display of avatar of user
Publication Date: 2025.09.11 CANON KK
  • US20250285354A1 patent drawing
  • US20250285354A1 patent drawing
  • US20250285354A1 patent drawing

AI summary

A system according to the present invention is a system for realizing communication between a first user and a second user, the system including one or more processors and/or circuitry configured to execute acquiring processing of acquiring real-time information of the first user, and execute control processing of controlling, on a display apparatus which belongs to the second user and which displays a virtual space including a first avatar of the first user, reflection of the real-time information of the first user in a facial expression of the first avatar, wherein in the control processing, the real-time information of the first user is reflected in the facial expression of the first avatar by emphasizing or suppressing the real-time information based on at least one of a purpose of the communication and information on the second user.