Dynamic Avatar Appearance Mapping Across Game Genres
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Solution Overview
Problem
Existing game apparatuses fail to display avatars in a manner that is consistently matched to different game genres without requiring changes in clothes or decorations, leading to inconsistent and unengaging player experiences across various games.
Innovation Solution
A game apparatus that utilizes an item display data specifier and a design table to generate and display avatar data based on attributes, allowing for dynamic and genre-specific designs without changing the items worn by the avatar, along with an item selector for player input and management of 'my closet' functionality.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If clothes or decorations of the avatar are changed to match different game genres, then the avatar appearance becomes matched to the game, but the player must continuously acquire and manage new items
Solution Approach 1:
The patent creates a virtual copy or representation of the avatar's appearance through display data that can be dynamically modified without changing the actual item assets. The design table stores display data (visual representations) that can be swapped independently from the underlying item data, allowing the same physical item to represent different appearances across games.
Solution Approach 2:
The patent introduces a design table as an intermediary layer between the item database and the avatar display system. This design table maps item identifiers to game-specific display data, acting as a mediator that translates universal item data into genre-appropriate appearances without requiring direct modification of the items themselves.
2Adaptability or versatility
If a new service game is introduced, then more game variety is provided, but the avatar must wear new items to match the new game genre
Solution Approach 1:
The patent makes the item display system universal across multiple games by creating a game-independent item management framework. Items defined in the item database can serve multiple games through the design table's mapping capability, allowing one item to fulfill multiple genre-specific appearance requirements without duplication.
Solution Approach 2:
The patent changes the display parameters of items based on the target game genre rather than creating new items. The design table stores different display data (visual parameters) for the same item depending on which game it is being used in, allowing dynamic parameter adjustment without adding new substance.
3Manufacturing precision
If display data is customized for each game, then avatar appearance quality improves, but data management complexity increases
Solution Approach 1:
The patent segments the avatar display system into distinct functional components: the item database (storing universal item definitions), the design table (storing game-specific display mappings), and the rendering system (generating final display data). This segmentation allows each component to be managed independently, reducing overall complexity while maintaining high precision.
Data Source
AI summary
An object of the present invention is to provide a game apparatus that can display an avatar matched to any kind of game in which the avatar participates, without changing clothes or decorations worn by the avatar to new clothes or decorations. The game apparatus specifies display data of items based on attributes set to the items and includes a design table where a correspondence relationship between the attributes and the display data of the items is set. Display data of the player character is generated based on the specified display data of the items, and the player character is displayed on a display screen based on the generated display data of the player character.


