Avatar Group Cohesion in Virtual World Location Entry

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Solution Overview

Problem

In virtual worlds, avatars often unintentionally separate when attempting to enter locations that exceed capacity or have specific exclusion rules, leading to disruptions in social interactions and group activities.

Innovation Solution

A system and method that detect avatars seeking to enter a location, determine their relationships, and apply predetermined rules to either allow or redirect them to a new location, ensuring that associated avatars remain together while adhering to capacity and exclusion constraints.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If avatars are allowed to enter locations freely, then social interaction and group activities are maintained, but location capacity limits are exceeded causing overcrowding

Engineering Contradiction:
Improvesocial interactionVSAvoidlocation capacity
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system segments avatars into related groups based on predetermined rules (e.g., friendship relationships, party memberships). When a location reaches capacity, the system identifies related avatar groups and applies specific handling rules to keep them together, effectively segmenting the avatar population for differential treatment rather than applying uniform capacity restrictions.

Inventive Principle:
Principle #1Segmentation

2Stability of the object's composition

If avatars are kept together in groups, then social cohesion is maintained, but location capacity constraints are violated

Engineering Contradiction:
Improvegroup cohesionVSAvoidlocation capacity
Core Design Contradiction:
Stability of the object's compositionVSQuantity of substance

Solution Approach 1:

The system performs preliminary identification of related avatars using predetermined rules before the capacity violation occurs. By detecting related avatar groups in advance and anticipating capacity issues, the system can proactively apply resolution rules (such as expanding capacity or creating alternative locations) to maintain group cohesion before the problem arises.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts location capacity based on the presence of related avatar groups. When related avatars are detected and capacity constraints would separate them, the system dynamically expands the location capacity or creates new locations to accommodate the group, making the capacity flexible rather than fixed.

Inventive Principle:
Principle #15Dynamics

3Reliability

If location capacity limits are enforced, then overcrowding is prevented, but avatars unintentionally separate disrupting social interactions

Engineering Contradiction:
Improvecapacity managementVSAvoidsocial interaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system continuously monitors location capacity and avatar relationships, providing feedback loops that detect when related avatars approach capacity limits. This feedback mechanism triggers automatic resolution actions (such as capacity expansion or alternative location creation) to prevent separation, ensuring capacity management does not disrupt social interactions.

Inventive Principle:
Principle #23Feedback

4Ease of operation

If related avatars are always kept together, then social interactions are maintained, but system complexity increases due to rule application

Engineering Contradiction:
Improvesocial interactionVSAvoidrule application system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses predetermined rules that automatically identify related avatars and determine appropriate actions without requiring complex real-time decision-making. The predetermined rules enable the system to self-service the complexity of relationship management and capacity resolution, reducing the need for intricate algorithms while maintaining social cohesion.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9324021B2Avoiding non-intentional separation of avatars in a virtual world
Publication Date: 2016.04.26 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US9324021B2 patent drawing
  • US9324021B2 patent drawing
  • US9324021B2 patent drawing

AI summary

A method for avoiding non-intentional separation of avatars in a virtual world may include detecting a first avatar seeking to enter a first location and determining if a second avatar is related to the first avatar based on a first predetermined rule. The method may also include determining that the first and second avatars are seeking to enter the first location together. The method may further include determining whether to allow the first avatar and the second avatar to enter the first location based on a second predetermined rule.