Video Distribution System Avatar Grouping and Region Segmentation
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Solution Overview
Problem
Video distribution systems face high processing loads due to unlimited avatars participating, leading to hindered video playback and communication functions, while limiting avatars prevent highly engaged users from participating, affecting community management.
Innovation Solution
A video distribution system that categorizes users into groups, allowing avatars of highly engaged users to be displayed closer to the character object in a designated region, while less engaged users are displayed in a separate region, with conditions such as upper limits on avatar numbers and user selection, to manage processing loads and user participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If an unlimited number of avatars are permitted to participate in the video, then user participation and community engagement are improved, but processing load increases and video playback is hindered
Solution Approach 1:
The patent divides the virtual space into multiple display regions and segments avatars into different groups (first group and second group). Highly engaged users are placed in a first display region closer to the character object, while other users are placed in a second display region. This segmentation allows the system to manage multiple avatars efficiently without overwhelming processing resources, as only critical rendering operations are performed on the first region.
Solution Approach 2:
The patent applies different quality levels to different regions of the virtual space. The first display region containing highly engaged users is rendered with higher priority and quality, while the second display region is rendered with lower priority. This local quality differentiation ensures that processing resources are concentrated on the most important visual elements, maintaining video playback performance while supporting unlimited user participation.
2Productivity
If only a limited number of avatars are allowed to participate, then processing load is reduced, but highly engaged viewer users are prevented from participating
Solution Approach 1:
The patent implements dynamic avatar management where users can transition between groups based on their engagement level. The system dynamically determines which users belong to the first group (highly engaged) and which belong to the second group, allowing flexible participation without fixed limits. This dynamic approach reduces processing load by automatically managing avatar priorities while ensuring highly engaged users always have participation opportunities.
Solution Approach 2:
The patent changes the parameter of avatar priority rather than limiting the total number of avatars. By assigning different priority levels (first group vs. second group) and adjusting rendering priorities dynamically, the system allows unlimited participation while controlling processing load through parameter adjustment rather than quantity restriction.
3Adaptability or versatility
If multiple avatars are displayed in the virtual space, then user engagement is improved, but device complexity and processing requirements increase
Solution Approach 1:
The patent segments the virtual space into distinct display regions with different processing requirements. The first display region for highly engaged users is rendered with full complexity, while the second display region uses simplified rendering. This segmentation reduces overall device complexity by applying computational effort only where necessary, enabling multiple avatars to coexist without overwhelming processing requirements.
Solution Approach 2:
The patent applies partial action by rendering only the most critical avatar elements in the first display region with full detail, while using simplified representations for avatars in the second display region. This partial rendering approach reduces processing requirements significantly while maintaining user engagement, as the majority of visual information is conveyed through the prioritized first region.
Data Source
AI summary
One aspect of the invention relates to a video distribution system for live distributing a video containing a virtual space and an animation of a character object generated based on a motion of a distributor user. The video distribution system determines, when receiving from a viewer user watching the video a participation request to request participation in the video, which one of first and second groups the viewer user belongs to. If the viewer user is determined to belong to the first group, the video distribution system arranges a specific avatar of the viewer user in a first region within the virtual space. If the viewer user is determined to belong to the second group, the video distribution system arranges the specific avatar in a second region within the virtual space as long as a condition for participation is satisfied.


