Avatar Interaction Messaging for Subtle Chat Reminders

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Solution Overview

Problem

Existing instant messaging systems lack an efficient and engaging interaction mode that allows users to interact with other user accounts through avatars, leading to redundant human-computer interactions and a less pleasant chat experience.

Innovation Solution

A method and apparatus that enable interaction messages to be transmitted and displayed as animations of avatars in response to user interactions, such as double-clicks, reducing the need for redundant operations and enhancing the interaction experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If a message is transmitted in a connected state, then transmission speed is improved, but power consumption increases and connection stability deteriorates when the terminal moves

Engineering Contradiction:
Improvetransmission speedVSAvoidpower consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts the connection state based on terminal movement status. When the terminal is stationary, it maintains a connected state for fast transmission. When movement is detected, it transitions to a disconnected state to save power, and only reconnections when necessary. This dynamic adaptation resolves the contradiction between transmission speed and power consumption.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the connection parameter (connected/disconnected) based on movement detection. By monitoring movement parameters and adjusting the connection state accordingly, the system optimizes the balance between transmission speed and power consumption differentially based on operational conditions.

Inventive Principle:
Principle #35Parameter changes

2Speed

If a message is transmitted in a connected state, then transmission speed is improved, but connection stability deteriorates when the terminal moves

Engineering Contradiction:
Improvetransmission speedVSAvoidconnection stability
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system dynamically adjusts the connection state based on terminal movement status. When the terminal is stationary, it maintains a connected state for fast transmission. When movement is detected, it transitions to a disconnected state to save power, and only reconnections when necessary. This dynamic adaptation resolves the contradiction between transmission speed and power consumption.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses movement detection as feedback to determine whether to maintain or terminate the connection. The movement detection module continuously monitors terminal status and provides feedback to the message sending module, which adjusts the connection state accordingly. This feedback mechanism ensures connection stability by disconnecting when movement disrupts connection reliability.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If the message sending module waits for the message receiving module to send an acknowledgment, then message sending accuracy is improved, but message sending speed deteriorates

Engineering Contradiction:
Improvemessage sending accuracyVSAvoidmessage sending speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system performs preliminary actions by pre-fetching or pre-preparing messages before they are explicitly requested. The message sending module can have messages ready in advance, reducing the waiting time for acknowledgment while maintaining accuracy through the established request-acknowledgment protocol.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements partial acknowledgment mechanisms where not every message requires a full acknowledgment cycle. For certain message types or conditions, the system may send messages without waiting for explicit acknowledgment, or use simplified acknowledgment protocols, thereby improving sending speed while maintaining sufficient accuracy for the application requirements.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP4120648B1Message sending method and apparatus, message receiving method and apparatus, and device and medium
Publication Date: 2026.04.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP4120648B1 patent drawingFigure 1
  • EP4120648B1 patent drawingFigure 2~3
  • EP4120648B1 patent drawingFigure 4

AI summary

Disclosed are a message sending method and apparatus, a message receiving method and apparatus, and a device and a medium, which relate to the field of instant messaging. The method comprises: displaying a first chat interface, wherein the first chat interface displays avatars of at least two user accounts, and the at least two user accounts comprise a first user account and a second user account; in response to an interaction instruction triggered on the avatar of the second user account, generating an interaction message; and sending the interaction message to the second user account, wherein the interaction message is used for triggering a second client to display an avatar animation of the avatar of the second user account in a second chat interface, and the second user account has logged in to the second client. The present application provides a new interaction means having a subtle reminder function.