Avatar Matching Server for Real-Time VR Service Provision

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current technologies face challenges in providing real-time virtual reality (VR) image services due to limitations in communication speed, making it difficult to deliver immersive and interactive VR experiences across distances.

Innovation Solution

A method and system that registers client and avatar profiles on an application management server, matches them based on VR image requirements, and provides real-time VR image transmission, including voice or text chat, and control signals for avatar movement, enabling clients to experience desired environments and interactions remotely.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-time VR image transmission is implemented, then immersive VR experience is improved, but communication speed requirements increase

Engineering Contradiction:
ImproveVR service qualityVSAvoidcommunication speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system segments the VR service into multiple components: profile registration, matching algorithms, and real-time image transmission. By dividing the service flow into discrete manageable parts, the system can optimize each segment independently, reducing overall communication requirements while maintaining service quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-registering client and avatar profiles with detailed information before actual VR sessions. This advance preparation includes storing preferences, capabilities, and requirements, which eliminates the need for complex real-time negotiations during VR sessions, thereby reducing communication overhead.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If profile matching and selection processes are implemented, then service personalization is improved, but system complexity increases

Engineering Contradiction:
Improveservice personalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The application management server performs multiple functions: profile registration, avatar matching, selection management, and session coordination. By consolidating these diverse functions into a single multi-functional platform, the system achieves high personalization capability without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The profile matching system operates autonomously by automatically comparing client profiles with avatar profiles based on predefined criteria. This self-service matching mechanism eliminates the need for manual intervention in the complex matching process, allowing personalized service delivery while keeping the operational complexity manageable.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11847297B2Method of providing real-time VR service through avatar
Publication Date: 2023.12.19 MECLOUDS INC
  • US11847297B2 patent drawing
  • US11847297B2 patent drawing
  • US11847297B2 patent drawing

AI summary

Disclosed is a real time virtual reality (VR) service provision method including registering a client profile in an application management server by a client device, the client profile including information on a VR image that the client device wants to request, by the client device, registering avatar profiles in the application management server by a plurality of avatar devices, the avatar profiles including information on a VR image to be requested by the avatar device, comparing the client profile and the avatar profiles with each other to search for an avatar profile, at least one piece of information of which is matched with the client profile, and providing a first searching result to the client device, by the application management server, receiving input of the client device, for selecting a specific avatar device in the first search result, by the application management server, matching the client device and the specific client device with each other by the application management server, and receiving a VR image from the matched avatar device by the client device.