Avatar Motion Reaction System for VR Live Streaming

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Solution Overview

Problem

Viewers in virtual reality (VR) live-streaming environments often stop cheering if they don't receive a reaction from the distributor, leading to a less lively experience, as existing systems do not effectively allow distributors to react to all viewers individually.

Innovation Solution

A communication device that detects cheering and responds with unique motion reactions to viewer avatars who cheered, differentiating their experience from those who did not, using a server that distributes motion data to terminals and replaces normal motions with reaction motions based on detected cheering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the distributor reacts to all viewers individually, then viewer engagement improves, but the distributor's workload and time consumption increase significantly

Engineering Contradiction:
Improveviewer engagementVSAvoiddistributor's time consumption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system creates virtual copies of the distributor's reaction motions and distributes them to multiple viewer terminals simultaneously. When the distributor performs a reaction motion in response to cheering, this motion is captured and replicated as motion data, then sent to all relevant viewer terminals so each viewer sees the distributor reacting to their cheer without the distributor needing to physically turn to each viewer individually.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The server acts as an intermediary that receives motion data from the distributor terminal, processes it by determining which viewers should see the reaction, and distributes the appropriate motion data to viewer terminals. This intermediary system automates the distribution process, freeing the distributor from manually managing individual reactions to each viewer.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the distributor focuses on reacting to cheering viewers, then cheering viewers get personalized attention, but other viewers may feel ignored and stop cheering

Engineering Contradiction:
Improvepersonalized attention to cheering viewersVSAvoidability to serve all viewers
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system segments the audience into different groups based on their cheering behavior. Viewers who are currently cheering receive personalized reaction motions from the distributor, while other viewers continue to see the distributor's normal performance motions. This segmentation allows the distributor to provide personalized attention to engaged viewers without completely ignoring the rest of the audience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The distributor's reactions occur periodically in response to cheering events rather than continuously. When a viewer cheers, the distributor performs a reaction motion; when no one is cheering, the distributor returns to normal performance motions. This periodic reaction pattern ensures that cheering viewers receive attention while maintaining overall engagement with the entire audience.

Inventive Principle:
Principle #19Periodic action

3Reliability

If the system provides individualized reactions to each viewer, then viewer satisfaction increases, but the system complexity and computational load increase

Engineering Contradiction:
Improveviewer satisfactionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Instead of creating entirely unique reaction content for each viewer, the system creates one copy of the reaction motion data from the distributor's performance and distributes this copied data to multiple viewer terminals. This approach provides personalized reactions to each viewer while minimizing computational complexity by reusing the same motion data across multiple viewers.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The server implements a universal reaction distribution mechanism that handles all viewer reactions through a single standardized process. The same server logic and motion data format serve all viewers, making the system efficient and manageable while still providing individualized viewing experiences through the personalized reaction motions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11861058B2Communication device, communication method, and communication program
Publication Date: 2024.01.02 DOWANGO KK
  • US11861058B2 patent drawing
  • US11861058B2 patent drawing
  • US11861058B2 patent drawing

AI summary

When cheering of a distributor avatar by virtual avatars has been detected and the distributor avatar reacts to the cheering, a reaction motion is performed for the virtual avatars that cheered, and a normal motion that is not a reaction motion is performed for the viewer avatars that did not cheer. The motion performed for the virtual avatars that cheered differs from the motion performed for the viewer avatars that did not cheer based on timing indicated by the distributor. Either the motion performed for the virtual avatars that cheered or the motion performed for the viewer avatars that did not cheer is a predetermined motion.