Avatar Control via Motion Sensing and Spatial Distortion
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Solution Overview
Problem
Existing user interfaces for interacting with virtual and augmented reality environments are cumbersome, inefficient, and limited, providing insufficient feedback for displaying virtual objects like avatars and requiring complex, tedious, and error-prone methods that create a significant cognitive burden on users.
Innovation Solution
A computer system with improved methods and interfaces for displaying virtual objects, including avatars, that provide efficient and intuitive interaction by using a representation of a user with multiple representation portions, where the system detects movement and spatially distorts the representation based on the user's physical movement, and adapts the display of controls based on user input and gaze direction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used for interacting with virtual reality environments, then the system can display virtual objects, but the interaction becomes cumbersome and creates significant cognitive burden on users
Solution Approach 1:
The system provides visual feedback by displaying a representation of the user's body in the virtual environment that moves in response to detected physical movements. This feedback loop allows users to intuitively control the avatar without complex input methods, as the avatar naturally mirrors their physical actions in real-time
Solution Approach 2:
The patent replaces complex mechanical input devices (controllers, joysticks, buttons) with motion sensing technology that captures natural body movements. The system uses cameras and sensors to detect physical movements and automatically translate them into virtual avatar actions, eliminating the need for users to manually operate complex control interfaces
2Measurement precision
If detailed feedback is provided for displaying virtual objects, then the display accuracy improves, but the system becomes more complex and error-prone
Solution Approach 1:
The system automatically generates and updates the visual representation of the user's body in the virtual environment based on real-time motion detection. The avatar self-updates its position, orientation, and appearance without requiring manual configuration or complex control logic, as the system automatically translates detected movements into corresponding visual changes
3Adaptability or versatility
If comprehensive control methods are provided for virtual objects, then the functionality increases, but the interaction time and energy consumption increase
Solution Approach 1:
The system continuously tracks and responds to the user's body movements throughout the entire interaction session. The motion sensing and avatar updating occur in real-time without interruption, allowing users to perform multiple actions seamlessly without pausing or resetting, thereby reducing total interaction time while maintaining full functionality
Data Source
AI summary
The present disclosure generally relates to techniques and user interfaces for controlling and displaying representations of user in environments, such as during a live communication session and/or a live collaboration session.


