Avatar Motion Prediction for Low-Latency Virtual Space Synchronization

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Solution Overview

Problem

In virtual worlds like the metaverse, delays in user interactions due to physical distance to global data centers and network latency cause discomfort and inconvenience, and existing techniques merely mask these delays rather than eliminate them.

Innovation Solution

An information processing system with local servers predicting avatar motions in localized virtual spaces and a global server coordinating these predictions to minimize latency and resolve contradictions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If virtual worlds are separated into multiple virtual spaces with independent updates, then discrepancies between virtual spaces are suppressed, but interaction delays cannot be theoretically avoided due to physical distance from global data centers

Engineering Contradiction:
Improveconsistency of virtual worldVSAvoidinteraction delay
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by predicting the motion of avatars in other virtual spaces before actual interactions occur. The prediction unit anticipates avatar movements based on current states and environmental information, allowing the display control unit to prepare and synchronize avatar motions in advance, thereby reducing interaction delays while maintaining virtual world consistency across multiple separated spaces

Inventive Principle:
Principle #10Preliminary action

2Productivity

If network communication is optimized to reduce delays, then communication efficiency improves, but user discomfort and inconvenience in interaction operations persist

Engineering Contradiction:
Improvecommunication efficiencyVSAvoiduser interaction comfort
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms where the prediction unit continuously monitors avatar motions and environmental changes in real-time. This feedback loop allows the system to adjust predictions dynamically based on actual user interactions and environmental responses, ensuring that avatar motions are synchronized with user expectations and improving interaction comfort while maintaining high communication efficiency

Inventive Principle:
Principle #23Feedback

3Loss of time

If prediction information is used to control avatar motion, then interaction delays are minimized, but system complexity increases due to prediction processing requirements

Engineering Contradiction:
Improveinteraction delayVSAvoidprediction processing system
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system segments the prediction processing into distinct functional modules: a prediction unit that generates prediction information, a display control unit that uses predictions to control avatar motions, and a reception unit that handles communication. This segmentation allows each module to be optimized independently, reducing overall system complexity while maintaining effective prediction-based avatar control that minimizes interaction delays

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12616899B2Information processing apparatus, information processing system, and information processing method
Publication Date: 2026.05.05 SONY GROUP CORP
  • US12616899B2 patent drawing
  • US12616899B2 patent drawing
  • US12616899B2 patent drawing

AI summary

An information processing apparatus according to an embodiment includes: a control unit (101) that controls display of a first virtual space, in which the control unit controls a motion of an avatar corresponding to a second operator displayed in the first virtual space on a basis of prediction information for predicting an operation by the second operator with respect to a second virtual space different from the first virtual space, the second virtual space corresponding to the second operator.