Avatar Navigation Mesh UI for Intuitive Metaverse Movement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing methods for controlling avatar movement in virtual spaces are tedious and monotonous, especially in large-scale metaverse environments, and are limited by the need for visual sensors on mobile devices, restricting accessibility and freedom of movement.

Innovation Solution

A user interface is generated with an overhead view, navigation mesh map, and local environment map, allowing intuitive and immersive control of avatars through virtual cameras and pathfinding algorithms, enabling users to navigate and interact with avatars in a metaverse space while operators can control limb movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a 3D keyboard or virtual keyboard is used to control avatar movement, then users can control avatar movement in the virtual space, but the control becomes tedious and monotonous, especially in large-scale metaverse spaces

Engineering Contradiction:
Improveavatar movement controlVSAvoidtime for repeated key pressing
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system automatically generates navigation paths and controls avatar movement without requiring continuous user input. The avatar autonomously navigates from the starting point to the selected destination on the mini-map, eliminating the need for users to repeatedly press keys or click buttons.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The navigation path is planned in advance before the avatar begins movement. Users only need to select the destination on the mini-map, and the system pre-calculates the optimal path, allowing the avatar to automatically follow the planned route without real-time control input.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If limb animation driving method is used to control avatar movement, then high freedom of avatar movement is achieved, but visual sensors are required on mobile terminals which limits accessibility

Engineering Contradiction:
Improveavatar movement freedomVSAvoidvisual sensor requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the camera functionality from the mobile terminal hardware and implements it as a virtual camera within the metaverse application. This eliminates the dependency on built-in visual sensors while maintaining the ability to capture and process video feeds for avatar control.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system supports multiple input methods including video feed from any camera source, manual control, and automatic navigation. This multi-functional approach allows users to choose the most convenient control method regardless of their device capabilities, enhancing accessibility across different mobile terminals.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If limb animation driving method is used, then real-person-driven avatar movement is achieved, but operators cannot limit some limb movements of the avatar

Engineering Contradiction:
Improveavatar movement freedomVSAvoidoperator control capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system applies different levels of control freedom to different parts of the avatar. While the navigation system automatically controls the avatar's position and orientation along the path, operators retain manual control over specific limb movements and actions, allowing selective limitation of movements where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The control system dynamically switches between automatic navigation mode and manual control mode. During automatic navigation, the avatar's movement is constrained to the planned path, but operators can intervene to adjust limb movements or change the navigation target, providing flexible control adaptability.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If a mini-map with navigation mesh is generated, then intuitive and immersive avatar control is enabled, but computational resources are required for voxelizing and processing the virtual space

Engineering Contradiction:
Improveavatar control intuitivenessVSAvoidcomputational energy for space processing
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The virtual space is divided into a navigation mesh consisting of walkable and non-walkable regions. This segmentation allows the pathfinding algorithm to efficiently calculate routes by considering only relevant regions, reducing computational complexity compared to processing the entire virtual space in detail.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system generates a simplified mini-map representation that shows only essential navigation information (walkable areas, obstacles, and avatar position) rather than rendering the complete high-fidelity virtual space. This partial representation provides sufficient navigation guidance while consuming fewer computational resources.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250370777A1Method for generating user interface and method for controlling avatar movement through user interface
Publication Date: 2025.12.04 NANCHANG VIRTUAL REALITY RES INST CO LTD
  • US20250370777A1 patent drawing
  • US20250370777A1 patent drawing
  • US20250370777A1 patent drawing

AI summary

The present application provides a method for generating a user interface and a method for controlling avatar movement through a user interface. An overhead view, a navigation mesh map and a local environment map that are generated and a main view constitute the user interface. Controlling avatars through the user interface allows users to control the avatars intuitively and immersively while allowing operators to control the freedom of limb movements of the avatars.