Avatar Parameter Adjustment in Extended Reality Environments

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Solution Overview

Problem

Existing extended reality (XR) environments face challenges in effectively controlling and adjusting the visual and aural representations of virtual avatars to prevent conflicts and enhance immersion.

Innovation Solution

A computer-implemented method that obtains visual and aural settings of an XR environment, compares these settings with the parameters of a virtual avatar, and adjusts the avatar's parameters to conform to the environment's settings, thereby managing potential conflicts and optimizing contrast.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the virtual avatar's visual and aural parameters are kept as default or user-defined values, then the user maintains control and anonymity over their avatar representation, but visual and aural conflicts may arise between the avatar and the XR environment, reducing immersion

Engineering Contradiction:
Improveimmersion qualityVSAvoidavatar parameter control complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system automatically adjusts avatar parameters by comparing them with environment settings and autonomously making adjustments to prevent conflicts. This self-service mechanism eliminates the need for manual user intervention while maintaining immersion quality, resolving the contradiction between reliable immersion and operational complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors both avatar parameters and environment settings, compares them to identify potential conflicts, and provides feedback by automatically adjusting avatar parameters. This closed-loop feedback mechanism ensures high immersion quality while keeping the control system manageable through automation rather than manual complexity.

Inventive Principle:
Principle #23Feedback

2Reliability

If the system automatically adjusts avatar parameters to match environment settings, then visual and aural conflicts are reduced and immersion is enhanced, but the user's control and customization options for their avatar are limited

Engineering Contradiction:
Improveimmersion qualityVSAvoiduser control over avatar
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system applies partial adjustment by only modifying avatar parameters that cause conflicts with environment settings, while leaving other parameters unchanged. This selective approach maintains immersion quality by addressing only necessary adjustments while preserving user control and customization options for non-conflicting aspects of the avatar.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system adjusts only specific local parameters of the avatar (visual and aural parameters that conflict with environment settings) rather than overwriting the entire avatar configuration. This localized adjustment approach enhances immersion where needed while maintaining user control over the broader avatar customization, resolving the contradiction between automatic adjustment benefits and user control.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple virtual avatars are allowed in the XR environment, then social interaction and collaboration are enhanced, but visual and aural conflicts between multiple avatars and the environment increase

Engineering Contradiction:
Improvemulti-avatar capabilityVSAvoidvisual and aural conflict
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

Each virtual avatar in the environment autonomously monitors its own parameters against environment settings and automatically adjusts them to prevent conflicts. This distributed self-service approach enables multiple avatars to coexist without manual intervention, enhancing multi-avatar capability while systematically reducing visual and aural conflicts through automated parameter management.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes visual and aural parameters of multiple avatars based on environment settings and current conditions. By continuously adjusting parameters such as color, brightness, volume, and pitch to match environment characteristics, the system enables versatile multi-avatar functionality while minimizing harmful visual and aural conflicts through adaptive parameter modification.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4550094A1Controlling avatar representation in an extended reality environment
Publication Date: 2025.05.07 SONY COMP ENTERTAINMENT EURO LTD
  • EP4550094A1 patent drawingFigure 1
  • EP4550094A1 patent drawingFigure 2a~2b
  • EP4550094A1 patent drawingFigure 3

AI summary

A computer-implemented method, comprising obtaining at least one visual setting and/or at least one aural setting of an extended reality environment, obtaining a visual parameter and/or an aural parameter of a virtual avatar, wherein the virtual avatar is within the extended reality environment or has requested entry to the extended reality environment, comparing the visual parameter of the virtual avatar to the at least one visual setting of the extended reality environment, and/or comparing the aural parameter of the virtual avatar to the at least one aural setting of the extended reality environment, and based on the comparison, adjusting the visual parameter and/or the aural parameter of the virtual avatar. The virtual avatar may be adjusted within a user-specified range of permitted values for the parameter.