Avatar Parameter Mapping for Cross-Platform Gameplay Consistency

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Solution Overview

Problem

Existing 3D rendering platforms lack cross-platform consistency in the functional behavior of avatars and items, leading to discrepancies in gameplay attributes such as speed, damage, and cooldown, which degrade user experience and inhibit asset portability.

Innovation Solution

A system with a functional-parameter mapping engine that adjusts gameplay attributes using coefficient sets based on target engine constraints, ensuring behavioral consistency across platforms, and includes mechanisms for verifying asset provenance and enforcing authorized transformations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cross-platform asset sharing is implemented using common interchange formats, then visual compatibility is improved, but functional behavior consistency deteriorates

Engineering Contradiction:
Improvevisual compatibilityVSAvoidfunctional behavior consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies parameter changes by introducing a physics profile that defines platform-specific parameter mappings and transformation rules. When an asset is transferred between platforms, the system automatically adjusts gameplay attributes (speed, power, damage, cooldown) by applying coefficients from the target platform's physics profile, ensuring functional consistency while maintaining visual compatibility across different 3D rendering platforms

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent uses an intermediary approach by introducing a physics profile as a mediator between the source and target platforms. The physics profile contains coefficient tables and transformation rules that act as an intermediate layer, translating gameplay attributes from one platform's parameter space to another's, thereby resolving the contradiction between visual compatibility and functional consistency

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If gameplay attributes are adjusted to match target platform constraints, then functional consistency is improved, but asset portability deteriorates

Engineering Contradiction:
Improvefunctional consistencyVSAvoidasset portability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the asset configuration dynamic rather than static. The physics profile enables automatic adaptation of gameplay attributes based on the target platform's constraints. When an asset is ported to a new platform, the system dynamically calculates and applies transformation coefficients, allowing the same asset to function consistently across different platforms without manual reconfiguration, thus improving both functional consistency and portability

Inventive Principle:
Principle #15Dynamics

3Reliability

If coefficient sets are applied to rescale gameplay attributes, then behavioral consistency is improved, but system complexity deteriorates

Engineering Contradiction:
Improvebehavioral consistencyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining physics profiles and coefficient tables for each target platform before asset transfer occurs. The transformation rules and coefficients are prepared in advance, so when an asset is ported, the system simply looks up and applies the appropriate coefficients rather than calculating them in real-time, reducing computational complexity while maintaining behavioral consistency

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250387714A1Cross-Platform Avatar and Item Adaption System Including Functional-Parameter Mapping for Gameplay Consistency
Publication Date: 2025.12.25 TROY KELVIN JOHN
  • US20250387714A1 patent drawing
  • US20250387714A1 patent drawing
  • US20250387714A1 patent drawing

AI summary

A system includes a functional-parameter mapping engine that is configured to receive, from a stat-block repository, at least one gameplay attribute of a digital asset associated with a source application, obtain a physics-profile of a target application, select, based on the obtained physics-profile, a coefficient set from a coefficient table, the coefficient set corresponding to the source application and the target application, generate a rescaled gameplay attribute by applying the coefficient set to the at least one gameplay attribute, generate a persistence transport container that embeds the rescaled stat-block and a cryptographic integrity value, and deliver the rescaled stat-block and the cryptographic integrity value to the target application.