Virtual Scene Preparatory Stage for Avatar Interaction Control

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Solution Overview

Problem

Users are unable to control interaction between avatars before the start of an interaction process in virtual scenes, leading to inefficient learning of interaction skills and reduced human-computer interaction efficiency.

Innovation Solution

A method and apparatus that allow users to control avatars to perform human-computer interaction and inter-avatar interaction before the virtual scene starts, by displaying a preparatory stage where a target avatar can trigger a target interaction event, allowing joint execution by a group of avatars.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the interaction process starts immediately without a preparatory stage, then the interaction can begin promptly, but users cannot control avatar interaction before the process starts, leading to inefficient learning of interaction skills

Engineering Contradiction:
Improveinteraction skill learning efficiencyVSAvoidinteraction process structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a preparatory stage before the formal interaction process begins. During this preparatory stage, users can control their avatar to perform interactions with other avatars to learn interaction skills. This preliminary action allows users to familiarize themselves with interaction mechanics before the actual interaction process starts, thereby improving learning efficiency without disrupting the overall interaction flow

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If a preparatory stage is added to allow avatar interaction before the interaction process, then users can learn interaction skills efficiently, but the overall process structure becomes more complex

Engineering Contradiction:
Improvehuman-computer interaction efficiencyVSAvoidvirtual scene process structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the interaction process into distinct phases: a preparatory stage and a formal interaction process. The preparatory stage is further segmented into different interaction types (human-computer interaction and inter-avatar interaction). This segmentation allows each phase to have specific functions and controls, making the overall complex process more manageable and easier to operate within each segment

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple interaction events are allowed in the preparatory stage, then users can explore more interaction skills, but the system complexity increases

Engineering Contradiction:
Improveinteraction skill varietyVSAvoidevent management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-defines a set of interaction events that can occur during the preparatory stage. These events are predetermined and managed by the server, which sends corresponding execution instructions to terminal devices. This approach allows multiple interaction types to be available without requiring complex real-time decision-making logic in the client devices, thereby maintaining system versatility while controlling complexity

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12220632B2Method and apparatus for executing interaction event
Publication Date: 2025.02.11 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12220632B2 patent drawing
  • US12220632B2 patent drawing
  • US12220632B2 patent drawing

AI summary

The present disclosure is directed to a method and apparatus for executing an interaction event. The method may include displaying a picture of a preparatory stage prior to start of an interaction process in a virtual scene. A first group of avatars may be engaging in the interaction process, and the interaction process may include one or more interaction events. The method may further include determining a target avatar in the first group of avatars based on attribute information of the first group of avatars. The target interaction event may be an interaction event that allows to be jointly executed by the first group of avatars. The method may further include, in response to the target avatar triggering the target interaction event in the preparatory stage, displaying a picture of a second group of avatars executing the target interaction event.