Automated Avatar Proximity Detection for Virtual World Assistance

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Solution Overview

Problem

In virtual worlds like Second Life, users' avatars often have a frustrating experience due to the lack of assistance when seeking information, leading to a less engaging experience and reduced likelihood of purchasing items or returning to locations and events.

Innovation Solution

A method and system for automated avatar creation and interaction, where an automated avatar is presented to a user's avatar when entering a predefined proximity area, based on specified criteria, attributes, or user interactions, allowing for autonomous interaction and enhanced user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automated avatar is presented to assist user, then user engagement and information accessibility are improved, but system complexity increases

Engineering Contradiction:
Improveinformation accessibilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The automated avatar system operates autonomously to detect user avatar proximity, determine relevant attributes, generate appropriate responses, and present assistance without requiring manual intervention. The system serves itself by automatically managing the entire interaction workflow from detection to information delivery.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-determines attributes and generates automated avatar responses before the user actually needs information. By detecting proximity and proactively determining relevant attributes, the system prepares assistance materials in advance, reducing the user's information search time and effort.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If automated avatar provides information assistance, then user experience and engagement are improved, but development cost increases

Engineering Contradiction:
Improveuser experienceVSAvoiddevelopment cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The automated avatar system is designed to handle multiple functions including proximity detection, attribute determination, information generation, and user interaction within a single integrated framework. This multi-functionality reduces the need for separate systems and lowers overall development costs while enhancing user experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual automated avatars that replicate helpful human interactions within the virtual world. These digital copies provide information and assistance without requiring physical human presence, reducing operational costs while maintaining high user engagement.

Inventive Principle:
Principle #26Copying

3Loss of information

If automated avatar interacts with user avatar, then information delivery is improved, but processing time increases

Engineering Contradiction:
Improveinformation deliveryVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system determines user attributes and generates automated responses in advance before the user actually queries for information. By pre-processing and preparing information based on detected proximity and avatar characteristics, the system reduces real-time processing delays and delivers information faster.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors user avatar proximity and interaction patterns, using this feedback to dynamically adjust and optimize response timing. This feedback mechanism ensures information is delivered at the most appropriate moment, minimizing processing delays while maintaining high information delivery effectiveness.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9063565B2Automated avatar creation and interaction in a virtual world
Publication Date: 2015.06.23 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US9063565B2 patent drawing
  • US9063565B2 patent drawing
  • US9063565B2 patent drawing

AI summary

Automated avatar creation and interaction in a virtual world may include detecting if a user's avatar has entered a predefined proximity area in the virtual world. An automated avatar may be presented in response to the user's avatar entering the predetermined proximity area. The automated avatar is presented for autonomous interaction with the user's avatar and presentation of the automated avatar is based on a specified criteria.