Avatar Reaction Generation for Live Video Broadcasts

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Solution Overview

Problem

Social networking systems fail to provide users with personalized ways to engage with live user-broadcasts, as real-time reactions are limited to generic emoticons, which are not immediately visible to the broadcaster.

Innovation Solution

A live reaction system that generates personalized avatar reactions by accessing and modifying a user's avatar based on emoticon reactions, allowing these reactions to be added to an ephemeral reaction stream during live video broadcasts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If generic emoticon reactions are used for live video broadcasts, then real-time reaction capability is provided, but personalization and visibility to the broadcaster are limited

Engineering Contradiction:
Improvepersonalization of reactionsVSAvoidvisibility of reactions to broadcaster
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates avatar reactions by copying and transforming the user's existing avatar image, applying different facial expressions and emotions to generate personalized reaction variants. This allows the user's unique avatar to be replicated across multiple reaction types, providing personalization while maintaining visual distinctiveness that can be seen by the broadcaster

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system modifies parameters of the avatar image such as facial expressions, eye movements, mouth shapes, and emotional states to generate different reaction types. By changing these visual parameters while keeping the base avatar identity, the system achieves personalization without requiring completely different reaction assets

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If comments are composed for live broadcasts, then personalized engagement is possible, but response time is delayed

Engineering Contradiction:
Improvepersonalization of engagementVSAvoidresponse time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-generates multiple avatar reaction variants with different emotional expressions before the user needs to react. When the user selects a reaction type, the corresponding pre-prepared avatar expression is immediately displayed, eliminating the time required to compose text comments while maintaining personalized engagement

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The avatar reaction serves as an intermediary between the user's internal emotional state and the broadcaster. Instead of requiring direct text communication, the system translates user selection into visual avatar expressions that convey personal engagement without the time cost of typing

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If avatar reactions are generated and modified in real-time, then personalization is achieved, but system complexity increases

Engineering Contradiction:
Improvepersonalization of reactionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The avatar reaction system is segmented into distinct modular components: the base avatar image, facial expression layers, emotion modifiers, and animation controllers. This segmentation allows each component to be independently managed and combined, reducing overall system complexity while enabling extensive personalization through modular assembly

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11962860B1Systems and methods for generating avatar reactions during a live video broadcast
Publication Date: 2024.04.16 META PLATFORMS TECHNOLOGIES LLC
  • US11962860B1 patent drawing
  • US11962860B1 patent drawing
  • US11962860B1 patent drawing

AI summary

The disclosed computer-implemented method may include systems for generating personalized avatar reactions during live video broadcasts. For example, the systems and methods described herein can access a social networking system user's profile to identify an avatar associated with the social networking system user. The systems and methods can generate an avatar reaction by modifying one or more features of the avatar based on a corresponding emoticon reaction. Once generated, the social networking system user can select the avatar reaction for addition to an ephemeral reaction stream associated with a live video broadcast. Various other methods, systems, and computer-readable media are also disclosed.