Avatar Reactive Behavior Generation for Immediate Social Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Communications via avatars in virtual or real spaces lack immediacy, failing to present reactive behaviors such as a partner looking at a speaker in response to speaking, leading to a less engaging interaction experience.

Innovation Solution

An image generation method that identifies social behavior tendencies between users and controls the avatar's behavior to present reactive actions, allowing for immediate and engaging interactions by generating an avatar image depicting the desired reactive behavior without waiting for actual user actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If avatar-based communication is used to enable remote communications, then communication capability is improved, but immediacy of interaction deteriorates

Engineering Contradiction:
Improvecommunication capabilityVSAvoidimmediacy of interaction
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-defines multiple types of social behaviors (e.g., approaching, retreating, greeting, parting) that avatars can perform. When a user performs a social behavior, the system immediately presents the corresponding pre-defined behavior type to the communication partner without waiting for actual execution, thereby achieving immediate reactive interaction while maintaining communication capability through avatar representation

Inventive Principle:
Principle #10Preliminary action

2Loss of time

If reactive behavior presentation is implemented to improve immediacy, then interaction engagement is improved, but system complexity increases

Engineering Contradiction:
Improveimmediacy of interactionVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system segments social behaviors into distinct, pre-defined types (approach, retreat, greeting, parting, etc.). Each behavior type is independently defined with specific parameters, allowing the system to handle reactive interactions through simple pattern matching rather than complex real-time analysis, thus improving immediacy while controlling system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of capturing and transmitting actual user actions in real-time, the system uses pre-defined behavioral patterns as copies or representations of social interactions. When a user performs a social behavior, the system presents the corresponding pre-defined behavior copy to the communication partner, achieving immediate reactive interaction without requiring complex real-time action capture and transmission infrastructure

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10788887B2Image generation program, image generation device, and image generation method
Publication Date: 2020.09.29 FUJITSU LTD
  • US10788887B2 patent drawing
  • US10788887B2 patent drawing
  • US10788887B2 patent drawing

AI summary

An image generation method, for displaying avatars. The method includes identifying a tendency in a predetermined temporal interval of a social behavior performed by a second user to a first user if the first user performs the social behavior to the second user, of the users performing communications by way of avatars. The method may also include controlling the social behavior selected based on the identified tendency such that the social behavior is presented to the first user by way of the avatar of the second user, if the first user performs the social behavior to the second user.