Avatar Region Mapping for Mobile 3D Model Conversion

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Solution Overview

Problem

The conversion of 3D model data for avatars from design-dedicated tools to mobile devices often results in errors due to format incompatibility, requiring designers to modify or regenerate the data, increasing time and cost.

Innovation Solution

An electronic device with a processor and memory that obtains character and asset data for avatars, generates region information to identify relationships between avatar regions and accessories or costumes, and stores this information to prevent overlapping errors, allowing for efficient rendering on mobile devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D model data is converted from design-dedicated tool format to mobile device format, then the avatar can be implemented on mobile devices, but errors occur during conversion requiring designers to modify or regenerate the data

Engineering Contradiction:
Improveavatar implementation on mobile devicesVSAvoidconversion accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary conversion process that includes format conversion module, verification module, and error handling mechanisms. The verification module acts as a mediator between the design tool format and mobile device format, checking for errors and generating additional information needed for proper rendering on mobile devices without requiring designers to manually modify the data.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent performs preliminary actions by converting and verifying the 3D model data format before final implementation on mobile devices. The system proactively identifies and handles potential errors during the conversion process, generating necessary additional information in advance, thereby preventing conversion failures and reducing the need for redesign.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If designers manually modify or regenerate 3D model data to fix conversion errors, then conversion accuracy improves, but time and cost increase

Engineering Contradiction:
Improveconversion accuracyVSAvoidavatar generation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements self-service through automated verification and error handling mechanisms. The system automatically detects conversion errors, generates additional necessary information, and adapts the data for mobile device rendering without requiring manual designer intervention. This self-correcting process maintains high conversion accuracy while significantly reducing the time and cost associated with manual modifications.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If 3D model data is converted to mobile device format, then avatar can be rendered on mobile devices, but file format incompatibility causes errors

Engineering Contradiction:
Improveavatar rendering on mobile devicesVSAvoidfile format conversion complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by systematically transforming the 3D model data from design tool format to mobile device format through automated conversion processes. The system modifies various parameters including file structure, data representation, and rendering instructions to ensure compatibility with mobile devices while managing conversion complexity through standardized procedures and verification mechanisms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11055890B2Electronic device for generating avatar and method thereof
Publication Date: 2021.07.06 SAMSUNG ELECTRONICS CO LTD
  • US11055890B2 patent drawing
  • US11055890B2 patent drawing
  • US11055890B2 patent drawing

AI summary

In one embodiment, an electronic device is disclosed. The electronic device includes a processor and a memory. The memory stores instructions that, when executed, cause the processor to obtain character data indicating an appearance of an avatar, to obtain asset data indicating a costume or an accessory of the avatar, to generate region information indicating a relationship between a plurality of regions of the appearance of the avatar and a location of the costume or the accessory, and to store the asset data and the region information in the memory.