Cross-Platform Avatar SDK and Caching for Asset Portability
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Solution Overview
Problem
Current avatar customization solutions are limited to a single platform, requiring users to recreate avatars and lose cosmetic purchases when moving between different environments, leading to frustration and resource wastage.
Innovation Solution
A system and method for managing avatars across multiple 3D rendering platforms using an SDK and API, enabling seamless asset interchangeability and ownership through a content database and distributed ledger, allowing users to maintain a persistent digital avatar and customize assets at runtime.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users create avatars customized for a single platform, then the avatar can be optimized for that specific platform's rendering engine, but the user must recreate the avatar when moving to a different platform, resulting in loss of customization and cosmetic purchases
Solution Approach 1:
The patent implements a universal avatar system where a single avatar model and its cosmetic assets can be used across multiple different 3D rendering platforms and games. The avatar data structure is designed to be platform-agnostic, allowing the same avatar to function in various virtual environments without recreation, thus resolving the contradiction between platform optimization and cross-platform compatibility.
Solution Approach 2:
The system performs preliminary actions by pre-processing and standardizing avatar assets during creation, converting them into a universal format that can be readily deployed across multiple platforms. This preliminary standardization eliminates the need for recreation when moving between platforms, reducing the time loss associated with avatar recreation.
2Adaptability or versatility
If users manually export and import avatars between environments, then asset portability is achieved, but the process becomes cumbersome and time-consuming
Solution Approach 1:
The system implements self-service automation where the avatar management system automatically handles the export, conversion, and import of avatar assets between platforms without requiring manual user intervention. The system services itself by managing the entire avatar transfer process, making asset portability both achievable and easy to operate.
Solution Approach 2:
The patent introduces an intermediary avatar management system that acts as a mediator between different 3D rendering platforms. This intermediary system handles the complex conversion and compatibility issues automatically, allowing users to transfer avatars easily without dealing with the technical complexities of manual export/import processes.
3Reliability
If cosmetic items are purchased for a specific game, then the items can be optimized for that game's rendering engine, but the items cannot be used in other applications, making the purchases a poor investment
Solution Approach 1:
The patent makes cosmetic assets universal by designing them to be platform-independent while maintaining optimization for specific rendering engines. A single cosmetic item can be rendered across multiple different 3D platforms, allowing users to purchase items once and use them everywhere, thus improving both reliability of ownership and versatility of reuse simultaneously.
4Manufacturing precision
If avatars are created with detailed customization options for one platform, then the avatar can represent the user precisely in that environment, but the same customization options may not be available in other applications
Solution Approach 1:
The patent segments the avatar customization system into modular components, where the core avatar model is separated from platform-specific rendering parameters. This segmentation allows detailed customization to be preserved in the core model while adapting to different platform capabilities, maintaining both manufacturing precision and adaptability across applications.
Data Source
AI summary
A system for cross-platform delivery and management of a 3D model of an avatar and associated assets includes at least one content delivery module configured to deliver the 3D model of the avatar and associated assets to a plurality of 3D rendering platforms. The system further includes at least one software development kit (SDK) module configured to interface with an in-engine avatar customization module at a runtime of a 3D rendering platform. The system further includes at least one multi-application caching module configured to store the 3D model of the avatar and associated assets for reuse across multiple 3D rendering platforms. The system further includes at least one content database configured to store the 3D model of the avatar, associated assets, and related metadata.


