Computational Delivery System for Portable Avatar Sprite Sheets
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Solution Overview
Problem
Current online games do not allow avatars and their experiences to be portable across multiple games or devices, limiting user experience and game content portability.
Innovation Solution
A computational delivery system that creates a sprite sheet for avatars using data received over a network, enabling customization and transmission across multiple user applications, and utilizes a multidimensional vector space to store and retrieve experience data, allowing avatars and background content to be shared and rendered across different games and devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If avatar data is stored locally in each game environment, then access speed is improved, but portability across multiple games and devices is lost
Solution Approach 1:
The patent introduces a computational delivery system that acts as an intermediary between local game environments and avatar data storage. This system receives requests from multiple user applications, retrieves avatar data from centralized storage, and delivers it to the requesting applications, enabling both fast local access and cross-platform portability.
Solution Approach 2:
The computational delivery system is designed to serve multiple user applications and game environments simultaneously through a single unified interface. It handles avatar data retrieval, customization, and delivery across diverse platforms, making the avatar system universally accessible rather than platform-specific.
2Adaptability or versatility
If avatar customization options are increased, then user engagement is improved, but system complexity increases
Solution Approach 1:
The patent segments avatar customization into distinct modular components including sprite sheets, run-time parameters, and customization attributes. Each component can be independently managed, stored, and modified, allowing extensive customization capabilities while maintaining manageable system complexity through organized modularity.
3Duration of action of stationary object
If experience data is ported across multiple games, then user retention is improved, but data management complexity increases
Solution Approach 1:
The patent merges experience data from multiple game environments into a unified avatar profile stored in centralized multidimensional vector space. This consolidation allows experience to be ported across games while simplifying data management through a single unified storage system rather than distributed separate databases.
Data Source
AI summary
Data defining an avatar is received over a network. A sprite sheet comprising a plurality of sprites is created, using the data defining the avatar. Each sprite includes a partial rendering of the respective avatar and at least one run-time parameter including a sprite attribute. A plurality of requests are received, over the network, for the avatar from a plurality of user applications. The data defining the avatar and the sprite sheet are transmitted, over the network, to each of the requesting user applications, enabling each respective user application to display the sprites in the sprite sheet and to set the run-time parameter associated with each of the sprites in the sprite sheet such that each respective sprite is thereby customized to the application.


