Avatar Status Mapping via Real-World Activity Sensors

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Solution Overview

Problem

In virtual worlds, users' avatars remain unresponsive when users are distracted by real-world activities, leading to unrealistic and socially awkward interactions, which detract from the immersive experience.

Innovation Solution

A method for configuring and displaying status-indicating avatars by mapping user activity inputs from local applications and sensors to corresponding virtual world activities, allowing for realistic representation of real-world activities within the virtual environment, using a virtual world client application with a real world activity identification and mapping component.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the avatar remains in a static unresponsive state when the user is distracted by real-world activities, then the system maintains simple avatar control logic, but the pseudo-realism and immersive experience of the virtual world deteriorates

Engineering Contradiction:
Improveavatar responsivenessVSAvoidavatar control system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The avatar automatically detects and responds to real-world user activities without requiring manual control input. The system monitors user status through sensors and applications, then autonomously transitions the avatar between states (e.g., from idle to sleeping, or from walking to answering phone), making the avatar self-regulating based on user behavior.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user activity through sensors and applications, using this feedback to dynamically adjust avatar behavior. When the system detects the user is engaged in real-world activities (phone calls, meetings, etc.), it feeds this information back to modify the avatar's state accordingly, creating a responsive closed-loop system that maintains realism.

Inventive Principle:
Principle #23Feedback

2Speed

If the avatar transitions abruptly between states (e.g., from talking to sleeping), then the system responds quickly to user status changes, but the realism and lifelike quality of the virtual experience deteriorates

Engineering Contradiction:
Improveavatar state transition speedVSAvoidpseudo-realism
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system implements dynamic, gradual transitions between avatar states rather than abrupt changes. When transitioning from an active state to a sleeping state, the avatar performs intermediate actions (stopping movement, turning away, lowering head) that create a natural, lifelike sequence. This dynamic approach maintains realism while still responding promptly to user status changes.

Inventive Principle:
Principle #15Dynamics

3Reliability

If the avatar displays accurate real-world activity status, then the immersive experience and social interaction quality improves, but the system complexity and resource requirements increase

Engineering Contradiction:
Improvestatus accuracyVSAvoidactivity detection system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses a unified framework that integrates multiple sensors and applications through a common interface. The activity detection system serves multiple functions: it monitors various real-world activities (phone calls, meetings, browsing), determines user status, and controls avatar behavior, all through a single multi-functional system that reduces overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer (the virtual world interface component) that sits between the diverse sensors/applications and the avatar control system. This intermediary standardizes data from different sources, processes it through community protocols, and translates it into avatar actions, simplifying the integration of multiple input sources without increasing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Measurement precision

If the system monitors multiple sources of user activity input, then the accuracy of activity detection improves, but the complexity of processing and mapping activities increases

Engineering Contradiction:
Improveactivity detection accuracyVSAvoidactivity mapping system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system changes the parameters of activity representation by using standardized activity characteristics and hierarchical classification. Instead of handling raw, diverse data from multiple sensors, the system transforms this data into standardized parameters (activity type, intensity, duration) that can be easily mapped to avatar behaviors, reducing processing complexity while maintaining detection accuracy.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8006182B2Method and computer program product for implementing automatic avatar status indicators
Publication Date: 2011.08.23 ACTIVISION PUBLISHING INC
  • US8006182B2 patent drawing
  • US8006182B2 patent drawing
  • US8006182B2 patent drawing

AI summary

The exemplary embodiment of the present invention provides a means for the simulating of real world activities within a virtual environment. Information retrieved from locally executing applications (e.g., such as a screen saver, voice over IP phone system, etc.) or sensor information is utilized to deliver messages from a client application to the virtual environment in order to put an avatar in a state that visually indicates that a system user is busy.