Avatar-Based User Interaction and 3D Modeling

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Solution Overview

Problem

Existing techniques for using avatars and image data to enhance user interactions with electronic devices are cumbersome and inefficient, requiring complex user interfaces and consuming excessive time and device energy, particularly in battery-operated devices.

Innovation Solution

The implementation of electronic devices with advanced image processing capabilities that utilize biometric data to enhance user interactions, including secure file locking, authorization for actions, and efficient data capture for 3D modeling, while conserving power and reducing cognitive burden.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing techniques use complex user interface with multiple key presses or keystrokes, then user interactions can be performed, but user time and device energy are wasted

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidtime for user interactions
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system captures images of users in advance and stores them as avatar options. When a user needs to send a message or interact, the pre-captured avatars are immediately available for selection, eliminating the need for complex real-time avatar creation processes and reducing interaction time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates simplified image copies (avatars) of users that can be quickly selected and used in communications. These avatar copies represent the users visually without requiring the full complexity of original user identification or real-time image processing, speeding up the interaction process.

Inventive Principle:
Principle #26Copying

2Ease of operation

If existing techniques use complex user interface with multiple key presses or keystrokes, then user interactions can be performed, but device energy is consumed

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoiddevice energy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

Images are captured and processed in advance when the device has power availability, storing results for later use. This shifts energy consumption to opportunistic moments and reduces real-time processing demands during actual user interactions, conserving battery life.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses stored image copies instead of performing complex real-time image processing during interactions. This dramatically reduces the computational energy required at the moment of user interaction, extending device operational time between charges.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If avatars are used to represent users, then user representation is achieved, but the interface becomes cumbersome and inefficient

Engineering Contradiction:
Improveuser representation capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses simple image copies as avatars instead of complex 3D models or detailed graphical representations. These image-based avatars provide sufficient user representation while maintaining interface simplicity and ease of selection.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The avatar system serves multiple functions: user identification, visual representation in communications, and quick selection mechanism. This multi-functionality reduces the need for separate complex interface elements, simplifying the overall interface while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP3427132B1Image data for enhanced user interactions
Publication Date: 2020.10.21 APPLE INC
  • EP3427132B1 patent drawingFigure 1A
  • EP3427132B1 patent drawingFigure 1B
  • EP3427132B1 patent drawingFigure 2

AI summary

The present disclosure generally relates to using avatars and image data for enhanced user interactions. In some examples, user status dependent avatars are generated and displayed with a message associated with the user status. In some examples, a device captures image information to scan an object to create a 3D model of the object. The device determines an algorithm for the 3D model based on the capture image information and provides visual feedback on additional image data that is needed for the algorithm to build the 3D model. In some examples, an application's operation on a device is restricted based on whether an authorized user is identified as using the device based on captured image data. In some examples, depth data is used to combine two sets of image data.