Interactive Avatar Communication for Low-Bandwidth Video Calls

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Solution Overview

Problem

Existing video communication technologies face bandwidth limitations due to the high data requirements of live video transmission, particularly in 2G/3G/4G wireless networks, leading to degraded video call quality.

Innovation Solution

The use of interactive avatars that are animated based on user inputs and audio transformations, reducing data transmission needs by using graphical representations that can be modified in response to user inputs, while preserving user anonymity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If live video transmission is used, then communication quality is improved, but bandwidth consumption increases

Engineering Contradiction:
Improvecommunication qualityVSAvoidbandwidth consumption
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent uses avatars as simplified copies of users instead of transmitting actual video feeds. The avatar is a graphical representation that mimics user actions and expressions, requiring far less bandwidth while maintaining communication quality and user engagement.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The avatar acts as an intermediary between the user and the communication recipient. Instead of directly transmitting video data, the system processes user inputs locally and transmits only avatar animation parameters, reducing network bandwidth requirements while preserving communication effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If interactive avatar animations are implemented, then user experience is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs avatar animation processing locally on the user's device without requiring complex server-side processing. The device captures user inputs, automatically generates corresponding avatar animations, and transmits only the animation parameters, enhancing user experience while managing device complexity through efficient local processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The avatar system dynamically adapts to user inputs in real-time, creating interactive animations that respond to user actions. This dynamic behavior enhances user experience by making the communication more engaging and personalized, while the modular architecture manages complexity through flexible, input-driven animation generation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260019535A1Communication using interactive avatars
Publication Date: 2026.01.15 INTEL CORP
  • US20260019535A1 patent drawing
  • US20260019535A1 patent drawing
  • US20260019535A1 patent drawing

AI summary

Generally this disclosure describes a video communication system that replaces actual live images of the participating users with animated avatars. A method may include selecting an avatar; initiating communication; detecting a user input; identifying the user input; identifying an animation command based on the user input; generating avatar parameters; and transmitting at least one of the animation command and the avatar parameters.