AVR Object Creation Engine for Immersive Media Authoring

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current augmented virtual reality (AVR) systems lack efficient methods for authoring, distributing, and enhancing AVR media, leading to limitations in immersion, collaboration, and user interaction.

Innovation Solution

The development of an AVR platform that integrates a computer-readable medium, AVR media playback devices, authoring devices, and datastores, enabling the creation, enhancement, and distribution of AVR media through a flowchart method and various engines for object creation, enhancement, and media authoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional AVR systems are used for media creation and distribution, then basic functionality is maintained, but immersion quality and user interaction capabilities are limited

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: an AVR object creation engine that converts data into 3D objects, an AVR media authoring engine that assembles objects into scenes, and playback devices that render the final experience. This segmentation allows each component to be optimized independently for its specific function, improving overall immersion quality without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediate data structures and formatting engines that serve as mediators between raw data and final AVR rendering. These intermediaries (object data structures, scene graphs, material definitions) enable sophisticated immersion effects while keeping the underlying system architecture manageable through standardized interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If sophisticated AVR object creation and enhancement methods are implemented, then user interaction and collaboration are improved, but authoring complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidauthoring complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses template-based object creation where complex 3D objects are generated by copying and transforming standardized data structures rather than creating each object from scratch. Pre-defined material libraries, geometry templates, and animation routines allow users to interact with sophisticated objects through simple parameter adjustments rather than complex modeling operations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements parameter-driven object enhancement where complex visual and interactive effects are achieved by modifying numerical parameters (materials, textures, animations, physics properties) rather than changing the fundamental object structure. This allows users to interact with complex objects through intuitive parameter adjustment rather than complex procedural operations.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If comprehensive data conversion and object creation processes are used, then media quality is enhanced, but processing time and productivity are reduced

Engineering Contradiction:
Improvemedia qualityVSAvoidauthoring speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system performs preliminary data conversion and object creation by pre-processing raw data into standardized AVR object formats during the authoring phase. Objects are instantiated and validated in advance with their complete data structures (geometry, materials, animations) prepared before playback, enabling high-quality rendering without real-time processing delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional manual 3D modeling and media creation processes with automated computational engines that convert data programmatically into AVR objects. This substitution of mechanical/manual operations with automated algorithms maintains high media quality through consistent data-driven generation while significantly improving authoring productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250037386A1Augmented virtual reality object creation
Publication Date: 2025.01.30 FLOW IMMERSIVE INC
  • US20250037386A1 patent drawing
  • US20250037386A1 patent drawing
  • US20250037386A1 patent drawing

AI summary

A system includes an augmented virtual reality (AVR) object creation engine, an AVR object enhancement engine, an AVR object positioning engine, and an AVR media authoring engine. The AVR object creation engine is configured to convert real world data into one or more AVR objects. The AVR object enhancement engine is configured to enhance the one or more AVR objects to include at least one of processed data visualization and multiuser controls. The AVR object positioning engine is configured to position the enhanced one or more AVR objects in a virtual space-time. The AVR media authoring engine is configured to make available, as AVR media, a scene tree including the virtual space-time in which the enhanced one or more AVR objects are positioned.