B-spline Curve Vectorization for Digital Input Devices

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Solution Overview

Problem

Existing digital input capture technologies face challenges in generating accurate, smooth vector representations of user-drawn curves in real-time, particularly when dealing with continuous paths and high-resolution sampling, which often results in disjointed or misrepresentative outputs.

Innovation Solution

The system employs noise filtering and uniform B-spline subdivision processing, utilizing an adaptive analysis window to process only the most recent input samples, allowing for real-time generation of vector representations that preserve continuity and accuracy, using a two-step Gaussian smoothing process and B-spline subdivision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If high-resolution sampling is used to capture user drawing movements, then measurement precision is improved, but the output becomes disjointed and difficult to work with due to excessive points

Engineering Contradiction:
Improvesampling resolutionVSAvoidusability of input data
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent extracts only the essential information from high-resolution sampling data by identifying and capturing key points (vertices) that define the curve's shape, rather than using all sampled points. This extraction process removes redundant data while preserving the essential drawing intent, making the input data manageable and usable.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of directly using the sampled points to create the vector path, the patent inverts the approach by first identifying key vertices and then generating the curve segments between them. This inversion transforms the problem from managing excessive points to strategically selecting critical points that define the curve's geometry.

Inventive Principle:
Principle #13The other way round (Inversion)

2Ease of manufacture

If linear segments are used to connect sampled points, then ease of manufacture is improved, but the result does not represent the continuous path intended by the user

Engineering Contradiction:
Improvesimplicity of curve generationVSAvoidaccuracy of path representation
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent applies curvature by generating smooth curve segments (such as quadratic or cubic Bezier curves) between key vertices instead of using straight linear segments. This curvature approach accurately represents the continuous path intended by the user, capturing the natural flow and smoothness of hand-drawn gestures while maintaining computational efficiency.

Inventive Principle:
Principle #14Spheroidality (Curvature)

3Manufacturing precision

If smooth curves are generated to fit input samples, then manufacturing precision is improved, but processing time increases making it non-interactive

Engineering Contradiction:
Improvesmoothness of vector outputVSAvoidprocessing speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the curve generation process into discrete steps: identifying key vertices, determining curve segments between vertices, and calculating control points. This segmentation allows the system to process only essential portions of the data at each step, achieving smooth curve generation while maintaining interactive processing speeds by avoiding unnecessary computations on all sampled points.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial action by generating smooth curves only between identified key vertices rather than processing all sampled points. This selective approach achieves the necessary smoothness for quality vector output while significantly reducing processing time compared to fitting curves to every sample point, thus maintaining interactivity.

Inventive Principle:
Principle #16Partial or excessive action

4Productivity

If vector representations are generated in real-time, then productivity is improved, but accuracy in representing user intent may be compromised

Engineering Contradiction:
Improvereal-time processing capabilityVSAvoidaccuracy of vector representation
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent performs preliminary action by quickly identifying key vertices and determining the overall structure of the curve before generating the final smooth vector representation. This preliminary processing captures the essential shape and intent of the user's drawing gesture, allowing real-time feedback while preserving accuracy through subsequent refinement of curve segments between the identified vertices.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8681156B2Systems and methods for interactive vectorization
Publication Date: 2014.03.25 DISNEY ENTERPRISES INC
  • US8681156B2 patent drawing
  • US8681156B2 patent drawing
  • US8681156B2 patent drawing

AI summary

Embodiments facilitate the production of a B-spline curve that approximates a set of N-dimensional (position, pressures, tilt, etc.) discrete input samples recorded by a digital input device. Iterative noise filtering and B-spline subdivision processes are performed within a dynamic window of recent samples. A vector representation is produced at interactive rates after each new sample is captured, thus producing results that are comparable to what the same artist would expect if drawing on paper.