Back-Betting Progressive Prize Pools with Centralized Session Management
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Solution Overview
Problem
Existing gaming systems face challenges in establishing and managing back-betting sessions between electronic gaming machines (EGMs) and user computational devices, including association, wager placement, and session management, which are not efficiently addressed by current technologies.
Innovation Solution
A system and method for back-betting in gaming systems that involve a central gaming server maintaining electronic records for both primary and back-betting prize pools, with a back-betting system managing back-bet wagers and distributing awards based on game outcomes, using communication interfaces and processors to facilitate machine-to-machine and user device communications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a back-betting system is implemented to allow multiple players to wager on game outcomes, then player engagement and revenue generation are enhanced, but system complexity and difficulty of managing multiple prize pools increase
Solution Approach 1:
The system divides the prize pool management into separate electronic records - a first electronic record for the primary progressive prize pool and a second electronic record for the back-betting prize pool. This segmentation allows independent tracking and management of different wager types and their corresponding prizes, reducing the complexity of managing multiple prize pools simultaneously.
Solution Approach 2:
The central gaming server acts as an intermediary that receives wager information from both primary games and back-betting sessions, processes the data, and coordinates prize distributions. This intermediary role simplifies the overall system architecture by centralizing the management logic and reducing direct complexity between multiple players and prize pools.
2Measurement precision
If electronic records are maintained for multiple prize pools with separate value tracking, then prize distribution accuracy is improved, but data management complexity increases
Solution Approach 1:
The system uses separate electronic records for tracking different prize pools - the first electronic record tracks the primary progressive prize pool value based on primary wagers, while the second electronic record tracks the back-betting prize pool value based on back-bet wagers. This segmentation ensures accurate tracking of each pool's value and enables precise prize distribution to the appropriate winners without confusion between pools.
3Productivity
If the system automatically re-assigns prize pool values in response to award determinations, then prize distribution speed is improved, but processing complexity increases
Solution Approach 1:
The system maintains electronic records that are pre-configured to track prize pool values and automatically respond to award determinations. When the central gaming server determines a winner, the back-betting system automatically re-assigns values between the first and second electronic records based on pre-established rules, eliminating manual intervention and speeding up the prize distribution process.
4Ease of operation
If back-betting sessions are established between EGMs and user computational devices, then gaming accessibility is improved, but session management complexity increases
Solution Approach 1:
The back-betting system is designed to work with multiple types of gaming devices including electronic gaming machines (EGMs) and user computational devices such as smartphones and tablets. This universal interface approach allows the same back-betting functionality to operate across different device types, improving accessibility while managing complexity through a unified system architecture.
Data Source
AI summary
A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.


