Back-Betting System for Multi-Player Gaming Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems do not allow observers to participate in the risk/reward experience of a winning player at an electronic gaming machine (EGM), limiting the ability for multiple players to engage in the excitement and generating less wagering traffic than possible.

Innovation Solution

A back-betting system and method that enables users to associate their computational device with an EGM, establishing a back-betting session, exchanging wager information, and delivering outcome indications, allowing multiple players to wager on the outcome of an EGM's event, thereby increasing wagering traffic and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional EGM gaming is used, then single-player engagement is maintained, but multiple players cannot participate in the risk/reward experience simultaneously

Engineering Contradiction:
Improvemulti-player participationVSAvoidgaming system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a back-betting system as an intermediary layer between the EGM and multiple observers. This system includes a back-betting account, communication interfaces, and a back-betting manager that facilitates wagering between multiple players and the EGM outcomes without requiring changes to the core EGM hardware or software architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The back-betting system enables a single EGM to serve multiple functions: it continues to serve the primary player while simultaneously allowing multiple additional players to place back-bets on the same or different EGM outcomes. This multi-functional approach increases player engagement without requiring separate gaming devices for each participant.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If back-betting sessions are established with multiple players, then wagering traffic increases, but session management complexity increases

Engineering Contradiction:
Improvewagering trafficVSAvoidsession management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The back-betting manager automatically handles session establishment, wager processing, and outcome distribution without manual intervention. The system self-manages multiple concurrent back-betting sessions by automatically associating players with EGMs, processing their wagers, and distributing outcomes based on pre-configured rules, thereby reducing operational complexity despite increased player volume.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where EGM outcomes are automatically communicated to back-betting players, and player wagers are processed in real-time. This feedback mechanism ensures that multiple players receive timely information about game outcomes and their corresponding winnings or losses, maintaining engagement while simplifying management through automated information flow.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If association-based back-betting sessions are used, then player engagement increases, but time tracking for session duration becomes critical

Engineering Contradiction:
Improveplayer engagementVSAvoidsession duration control
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system establishes back-betting sessions in advance by associating players with EGMs before the actual wagering begins. Players are pre-registered and their wagering limits, preferences, and session parameters are configured beforehand. This preliminary setup allows the system to automatically manage session durations and enforce time constraints without requiring continuous monitoring or manual intervention during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11663885B2Back-betting using a mobile device or other computing device
Publication Date: 2023.05.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US11663885B2 patent drawing
  • US11663885B2 patent drawing
  • US11663885B2 patent drawing

AI summary

The present disclosure relates generally to gaming systems and, in particular, to back-betting within a gaming system. As an example, a back-betting system is disclosed to include a first communication interface that facilitates machine-to-machine communications with an Electronic Gaming Machine (EGM) of a gaming system, where the first communication interface is used to exchange state-of-play information with the EGM. The system is also disclosed to include a second communication interface that facilitates machine-to-machine communications with a mobile device, where the second communication interface is used to exchange back-bet wager information and deliver an indication of an outcome of a back-bet placed during a back-betting session established with the mobile device. The system may still further include a processor and a computer-readable storage medium with processor-executable instructions that limit a duration of the back-betting session based on an association existing between the EGM and the mobile device.