Backlight Unit Frame Transition Control for 3D Display Crosstalk

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Solution Overview

Problem

Frame-sequential 3D display systems face issues with crosstalk between left and right frames due to the inability to instantaneously replace frames, leading to narrow duty cycles and reduced image brightness, especially as frame rates increase.

Innovation Solution

Implementing 3D backlight units (BLUs) that control illumination to allow full pixel values for each frame without overlap, ensuring that a viewer sees only one frame at a time by turning off BLUs during frame transitions and turning them on only when the complete set of pixel values for a frame has been outputted, thereby eliminating crosstalk.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-generated harmful factors

If duty cycles of shuttered glasses are significantly reduced and tightly controlled to give the viewer a narrow temporal window during which the viewer may see a frame of a pure perspective, then crosstalk between frames is reduced, but the user perceives relatively dim images and most of the backlight is wasted

Engineering Contradiction:
Improvecrosstalk between framesVSAvoidimage brightness
Core Design Contradiction:
Object-generated harmful factorsVSIllumination intensity

Solution Approach 1:

The backlight unit is turned off before the frame transition is complete, during the period when pixel values are being replaced. This preliminary action prevents crosstalk by ensuring the backlight is not illuminating partial frames from both perspectives, while still allowing the shuttered glasses to have sufficient duty cycle for the viewer to perceive bright images.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If frame rates of display systems are increased to 240 Hz and above, then the display system can present more frames per second, but the temporal window for viewing pure perspective frames becomes narrower and crosstalk problems are exacerbated

Engineering Contradiction:
Improveframe rateVSAvoidcrosstalk between frames
Core Design Contradiction:
ProductivityVSObject-generated harmful factors

Solution Approach 1:

The backlight unit is turned off in advance during the frame transition period, before the new frame is fully displayed. This preliminary action is critical at high frame rates like 240 Hz, where the transition time is very short, to prevent crosstalk while maintaining adequate duty cycle for the shuttered glasses.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system rapidly transitions between frames at high frame rates (240 Hz and above), and the backlight unit is synchronized to turn off during these rapid transitions. This rushing through of frame transitions with coordinated backlight control eliminates crosstalk even at the very narrow temporal windows created by high frame rates.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Object-generated harmful factors

If the temporal window is narrow to synchronize shuttered glasses with frame playing, then crosstalk is minimized, but most of the backlight is wasted when the viewer is blocked from seeing any frame

Engineering Contradiction:
Improvecrosstalk between framesVSAvoidbacklight energy waste
Core Design Contradiction:
Object-generated harmful factorsVSLoss of energy

Solution Approach 1:

The backlight unit is turned off before the frame transition is complete, during the period when pixel values are being replaced. This preliminary action prevents crosstalk by ensuring the backlight is not illuminating partial frames from both perspectives, while still allowing the shuttered glasses to have sufficient duty cycle for the viewer to perceive bright images.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8963824B2Back light unit for stereoscopic display
Publication Date: 2015.02.24 DOLBY LABORATORIES LICENSING CORP
  • US8963824B2 patent drawing
  • US8963824B2 patent drawing
  • US8963824B2 patent drawing

AI summary

Techniques for 3D back light units are described. In some possible embodiments, in a first time interval during which one or more back light units of a display system are turned off, a complete set of left pixel values in a left frame is outputted to a display panel of the display system. In some possible embodiments, in a second time interval during which the complete set of left pixel values in the left frame has been outputted to the display panel of the display system, the one or more back light units are turned on to illuminate the display panel and the second time interval is subsequent to, and is not overlapped with, the first time interval.