Ball Throwing Game Scoring With Moving Targets and Color Feedback
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Solution Overview
Problem
Existing ball throwing game machines suffer from low interest due to a simple game method, require frequent ball recovery, difficulty in scoring, and are challenging for elderly or children with low muscular strength, leading to reduced reliability.
Innovation Solution
A ball throwing game machine with a main body, hitting device, handle, score display devices, and a control device that allows balls to be thrown into a game operation part emitting colored light, where scores are automatically displayed based on the color of light emission, enabling adjustable difficulty and real-time scoring.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a simple scoring method with fixed scoring holes is used, then the device structure is simple, but user interest rapidly decreases and the game becomes boring
Solution Approach 1:
The patent applies dynamics by making the target object movable. The sliding plate with light-emitting holes moves back and forth along the guide rail, changing the target position dynamically. This creates variety in each game round, maintaining user interest while keeping the overall device structure relatively simple.
Solution Approach 2:
The patent uses color changes through light-emitting components (LEDs) that emit different colors corresponding to different scores. The sliding plate includes multiple light-emitting holes with different colors, and the control unit controls which color is emitted. This adds visual appeal and variety without significantly complicating the device structure.
2Device complexity
If scoring holes are fixed in position, then the device structure is simple, but balls frequently collide with each other and bounce out, requiring frequent ball recovery
Solution Approach 1:
The sliding plate moves back and forth along the guide rail, changing the target position dynamically. This movement prevents balls from repeatedly colliding with each other at the same location, reducing bounce-outs and minimizing the need for frequent ball recovery operations.
3Device complexity
If fixed scoring holes are used, then the device structure is simple, but users with low muscular strength find it difficult to throw balls into the holes
Solution Approach 1:
The sliding plate moves back and forth, dynamically changing the target position and throwing distance. This allows users with different throwing capabilities to adapt to varying distances, making the game more accessible to users with low muscular strength while maintaining a relatively simple device structure.
4Device complexity
If manual score recording is required, then the device structure is simple, but users must directly remember or write down scores, creating inconvenience
Solution Approach 1:
The patent implements automatic feedback by equipping the sliding plate with light-emitting components that display the corresponding score color when a ball enters. The control unit detects ball entry and automatically controls the appropriate light to emit, providing immediate visual feedback to users without requiring manual score recording.
Solution Approach 2:
The system performs self-service by automatically recording and displaying scores through the light-emitting components. When a ball enters a hole, the corresponding light automatically illuminates to indicate the score, eliminating the need for users to manually remember or write down scores.
5Device complexity
If a single target position is used, then the device structure is simple, but the game method is too simple and lacks variety
Solution Approach 1:
The sliding plate moves back and forth along the guide rail, dynamically changing the target position. This creates multiple target positions and varying throwing distances, significantly increasing game variety and complexity while maintaining a relatively simple overall device structure.
Solution Approach 2:
The sliding plate includes multiple light-emitting holes with different colors corresponding to different scores. The control unit controls which color is emitted based on ball entry, adding visual variety and multiple scoring dimensions to the game.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user engagement through varied scoring, facilitates easy operation for users with low strength, and improves reliability by allowing real-time score display and adjustable difficulty levels.
Implementation Method 1
a light emitting part formed on an edge of the ball entry hole, and configured to be changed with a time difference to emit light of a color corresponding to any one of the plurality of score display devices
Data Source
AI summary
Disclosed is a ball throwing game machine in which, when a ball is hit by a hitting device whose hitting force is controlled by a handle, the ball is thrown to fly toward a game operation part and enters the game operation part, and here, a control device, which has received a light emission color signal and a ball entry signal from the game operation part, outputs a score signal to a score display device that corresponds to the light emission color signal from the game operation part to display a predetermined score on the score display device corresponding to the light emission color signal from the game operation part at the time the ball enters.


