Interactive Banking Experience Center with Gesture Control

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Solution Overview

Problem

Conventional methods of teaching banking processes and technologies often fail to provide an immersive and effective learning experience, especially for new employees, as they rely on formal instruction and lack interactive engagement.

Innovation Solution

A system and method for creating an interactive banking experience center that simulates various banking workflow scenarios, using electronic computing devices, environmental control systems, and gesture/voice command detection to immerse users in interactive banking workflows, allowing them to learn by doing and interacting with simulated banking environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional classroom instruction and training videos are used, then clear delineation between instructor and student is maintained, but learning effectiveness and engagement are reduced

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of banking environments, processes, and participants that students can interact with. Instead of passive observation of real banking operations, students engage with simulated replicas that replicate authentic banking scenarios, allowing hands-on learning without the complexity of real-world constraints

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary virtual environment that mediates between the student and actual banking operations. This intermediary layer provides realistic learning experiences while shielding students from the full complexity of real banking systems, allowing them to learn effectively without being overwhelmed by system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If immersive interactive experiences are created, then learning effectiveness is improved, but system complexity increases

Engineering Contradiction:
Improvelearning retentionVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The complex banking learning system is divided into discrete workflow scenarios, each representing specific banking processes. Students progress through segmented modules that break down complex banking operations into manageable interactive segments, improving learning retention while keeping individual system components relatively simple and modular

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual banking environment serves multiple functions simultaneously: it simulates real banking operations, provides instructional guidance, tracks student progress, and offers interactive feedback. This multi-functionality consolidates what would otherwise require multiple separate systems into a single integrated platform, improving learning outcomes without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If virtual participants and interactive dialogs are implemented, then engagement is improved, but computational requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational energy
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system uses virtual participants that are computationally lightweight compared to real human interactors. These virtual agents can be instantiated, interacted with, and discarded efficiently, requiring minimal computational resources while still providing engaging interactive dialogues that improve user engagement with the learning material

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS10152221B2Banking services experience center
Publication Date: 2018.12.11 WELLS FARGO BANK NA
  • US10152221B2 patent drawing
  • US10152221B2 patent drawing
  • US10152221B2 patent drawing

AI summary

A system for creating an interactive banking experience includes: a facility for housing the interactive banking experience; a first electronic computing device for controlling the interactive banking experience, the interactive banking experience comprising one or more banking workflow scenarios; an environmental control system for creating ambient conditions corresponding to the one or more banking workflow scenarios; and a detection system for detecting gestures and voice commands from a user, the gestures and voice commands being used to activate workflow steps in the one or more banking workflow scenarios.