Base Station Position Tracking for Game Controllers
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Solution Overview
Problem
The video game industry faces challenges in accurately tracking user movements with wireless game controllers due to decreased sensor performance at greater distances from cameras, especially with larger televisions and monitors, leading to a less immersive gaming experience.
Innovation Solution
A system utilizing a base station that establishes a reference plane to determine the relative movement of controllers, providing visual and audible feedback, and includes processing circuitry to relay motion data from controllers to a game console, allowing for improved interactivity and accuracy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If users stand further away from the television to view the entire picture, then users can see the full display, but sensor performance decreases
Solution Approach 1:
The patent introduces a base station as an intermediary device between the controller and the game console. The base station includes sensors that closely track controller movements and wirelessly transmit this data to the game console, eliminating the need for cameras mounted on or near the television to track controllers from a distance.
Solution Approach 2:
The patent replaces the optical tracking system (cameras and visual sensors) with a wireless communication system. The controller contains motion sensing devices that directly measure movement, and this data is transmitted electronically to the base station and then to the game console, substituting mechanical/optical tracking with electronic sensing and communication.
2Ease of operation
If video cameras are placed further from the controller, then users can move further from the console, but tracking accuracy decreases
Solution Approach 1:
The base station serves as an intermediary that receives highly accurate movement data from the controller's motion sensing devices and relays it to the game console. This allows the controller to be tracked precisely regardless of its distance from the console, as the measurement occurs at the controller itself rather than from a remote camera.
Solution Approach 2:
The controller performs self-measurement of its own movements through integrated motion sensing devices. Rather than relying on an external camera to observe and calculate position, the controller autonomously detects its movement and transmits this data, eliminating the need for external tracking infrastructure.
3Measurement precision
If cameras are placed closer to the controller, then tracking accuracy improves, but device placement complexity increases
Solution Approach 1:
The patent extracts the sensing function from the television/console system and places it directly in the controller. The motion sensing devices are integrated into the controller itself, eliminating the need for separate cameras, mounting structures, and calibration systems that would be required to achieve accurate tracking.
4Area of stationary object
If larger televisions and monitors are used, then display quality improves, but the distance between user and console increases, reducing sensor performance
Solution Approach 1:
The patent replaces the camera-based optical tracking system with wireless communication between the controller's motion sensors and the game console. This substitution allows accurate controller tracking independent of the distance between the user/console and the television, enabling large display formats without compromising tracking performance.
Data Source
AI summary
In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base station and the game console. The base station is also configured to process position data. The system also includes a controller that is interfaced with the base station. The controller has hardware to process movement data of the controller and communicate the movement data to the base station. The base station processes the position data of the controller, and relays the position data from the base station to the game console to determine a relative position of the controller to the base station. Wherein changes in the relative position of the controller facilitate interactive control with the video game.


